Ill
u
WITH
TWO
USIVE
I
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i\(
J
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The
best
C64
platform
game
/;,
J :! -'-^
:\ ^ \^
k
Alien-
blasting
action
1 1
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£2.m H(l 14.75
NO. I 2 NOVEMBER 1993
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• Zoo-n irt to iidd delaii m line mode. * Pulldown'Icon driven menus lor easa of use
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ISSUE 12
TL-iTfTJTT
1 99a
LET'S
GO!
.^.
• MClUt
rvvivw of
Jti glory-
EM----^
.v^te-
0Mrj
.■fr™**^-
c iT,
oo
WHAT'S
HAPPENING?*
Not much aclu-ally! Hom *'
about 9 little sing-song '
Inaivad — im la la.
-i'l; t-"iMJ :i
13 whole ismues «lralght to
your door, with a tra« gift to
turn up the corners ol your
mouth-
Ti
mmm
The looplaftt lotlor* thi« ttdv t
- erunchy honsy-coAlDd breAMj
cereals.
MAKERS OF
m
BACK
PROGRAMMING
MAYHEM
Tha Aoivland boyi — programmers '
of Maiifism, among alhars — rsvsal
their darkeal sAcratfi' Probably*
TO THE
FEATURE
More retrospeclive
ravings as we
continue our potted
hietofy of the Cfi4.
hftaytieni in Monsteiland,
eh? Vihat a great game!
Itore^i yoiv chance to do more than play it..
The work's otfer, but would the creators of
Lemmings do Jt again?
POSTER
APOCALYPSE
Thos* paaliv Lvmnilna*
^1 •verywhare —
thairVa avan all
»var this ntonUia ,
pettarl
OH
NO!- IT'S A
LEMMINGS
COMPO!
Ten PsygnOsiS goody-bags
must go — hvre'i wot c ha
gotta do...
■ C-FQRCI No. 1 a ■ NOVEMBER 1 993
(MlJliiiJliM
TIPSTER
En lor Ihc new Tipster.
All will knoel belora html
MIGHTY
bul boy does ti*
. . . I programming and
atutiad hardware-
BASH YER
|:!:7:li:F^i
Tumultuouv turnips of
teilv topography lor
thOM who yearn lor typing.
FORCEFIELD
PLAZA
Anylhinri you want — w*
got II, COMMODORE
FOncE'i own cash 'n' carry awaits your
custom.
The end ol COMMOt>ORE
FORCE, well, this issue
anyway. But we'll tk« toack — mark my
words.
,1^
^IGOURNEY
SPEAKS
Sigournev Weavar on lummy
trouble and things that go 'Qrrrr'
in the night- ,-v-i f--,^
W^^^ in the nig
WORK IN
PROGRESS
Joni Wells spills the beans on
his two latest proiluctions...
In COMMODORE FORCE, no-one can
hear you brithatlns -■ 3B
liHi
MAYHEM IN
MONSTERLAND
Sunglasses on, 'cos Monsterland's on*
colourful placa 20
S J TOP 10
A sporting boiiHua Irom Zappalln ....42 Mf^ JKAMBC TABE 9
LEHAIMINGS Howdya get 42 games on ana tape?
Wlut mora can wa .ay? 34 Make s ure its a C90 33
IRiELlBISIiimi
It's aciion with a side salad ol
strategy we bring you this month,
not to mention an utterly wonderful
playable demo. Then again, if
adventures are more up your alley
fret not. Be it tent or arcade, we've
got 'em as walll
■ <»J '>.
Forget Skynet and T2 — here's the
real war of the machines. A corking
icon driven action fantasy to really
get your talons into.
CMflMODOl^
iT'JLJL'L
CUMMODORE force llncorparrilna it inMI
li Brlmln'!. higiioil CM m»g - cr>aled kyl
■n<uc< MigauneilUHl Ltd. Ludhiia.
Stirapmhlrs SVH IJW
OUWPOND IDITORIAL
■Dirosuti AiwvtBfn
h^MKr' l^iM
Ltoyd Wm^iirl Urinqri.
, &grf,id» imh] Prj™r E[w»
"HkS'Lt'*'
ALIENS
Alien 3
{reviewed this
month) is a bit
special, mind
you> Jt'E
predecessor's
no slouch either
-— seo tor
yourself.
E-MOTION
Superlative puzzle-orientated
arcade game. It's got real balls, you
know...
EASY LIVES 1
The world's best-looking hack proi|^
returns with fistful Is ot lives,
pockets packed imilh eitra energy
and a liag slung over its shoulder,
bulging with ammo and smart
bomba for all your lavourita
DUHHail lAHl
COHMiraHI eiHOHH
. ,, h M., . A. , ■■ ' ■
U>IIT«HI DIIISHII
JEFF OOWBLUM PRODUCnON
HOOVCTHIH Huauolft ir SMH W
.1 »ii.<ibfe.i'<« y -
PIOHJCnOH ■bITOR
WHO'S WHO ADVERTtStNO
aaVMTIIINO MAHAOtS ADVtAritlMO lAkJl
( «" f..- ■■■ '■■ ■ ■ I ■ ■ Hi«"
I'l.lH. /Jh...... - m'
apv ia niaia paoeocuQH n/ivb,..t<j
" W>|M HOOe KUHAOIMINT
— rrtuuKuti eiHicTdt
. L<.-...|,„k „.|' '. I," " "'^
J W4IO.
•IBB tnmmtn ■. — ■*— i^ki umluA
AllodlNj ' ' -~-.
m C-FORCE N«.1 2 ■ NOVEMBit 1993
ell, it's been a strange
month. II began on a low
note with the departure
ol Chris Hayward to SNES
FORCE, and sank lower towards
the end ot our schedule when
Miles decided ii'd be a great
idea to crash his car into a
stationary vehicle. Obviously,
that doesn't really affect you
people out there in the real
world, but it could have — the
entire COMMODORE FORCE
editorial team (all two ot us) in a
car crash... who'd write
everything?
Anyway, gripe aside, this
month's possibly our most
feature packed to dale and...
yes, we've even got a few
reviews. Okay, so they're only
'little. known' titles such as
Mayhem in Monsterland,
iemmings and dfien 3, but I
suppose wfe''l get by. Back to
the Feature's. ..um, back, and w
hope you appreciate the
Lemmings poster — it only you
knew the rush it was In arranse
it...
Also, thanks to all those that
took the time to fill in and
return Issue Ten's survey — I'
response has been almost
overwhelming! As well as
acting upon points raised, we'll
also be including a Readers'
Ail-Time Top 100 in neit —
month's COMMODORE FORCED
It would appear a few of our
choices were a little
contraversial — but I suppose
It's a matter of personal
preferances. Rest assured,
though, this top 100 will be as
near to a perfect indication of
the most popular CG4 games
ewer as you'll get.
Drive Carefully...!
James Price Editor
■ C-FORCI Na.13 ■ NOVIMBER 199
•iS
tlJ ^J ViffS
PD PUBUSHING
Pensnell PD — a c™'li)'"inally CM-
onerlaled PD libfaiy — "ave (ust anourced
Ihe launch of a periodical news-leHei lo
complemoni {and promole} fheir exisiting PD
sefvices. Their SoUware Direclor Dean Kslly is
currenlly urging C64 owriers 10 submit
contribuliors such as ideas, small aaverls and Ihe
kkeor simply submilTheir address solhey canbe
rncluded on Penanett's maifing lisl. Ar^cording 10
Dean, Ifie nBWE-leller will also Oislnbuled inrnugn
other Public Domain suppliers and 'selected
soUwarB suppliers' lis also free —
Perisnetl intend lo have adverts
trom comercial companies
. sjch as software
houses I
subsidise Ihe production and duplication costs We
at COMMODORE FORCE wish itiem tne best ol
luck. Conlaci Pensnen at: Zl Tiled House Lano.
Pensnett. Bneiley I'lill. West Midlands DVS 4LG.
1
I
Ever wanred to program top-
qaulhty C6J games? Vou
have? Obviously, you're
helped immonsefy by out lechhical
pages, bul M.REZA (sirange
name, *ie know) may hava a mora
In-depih answer lor all you lee hie
types ouMhere Called Guide to
6510 AasemDJer'. il isjustftiat — a
guide Un'orlunalely. Brian Strain
wasn^l availible to review it Ihis
mon(h, bul rest assured he'll gel
his grubby mitis on [| for Issue
d13 From a relallvely ungual^lied
point of view, the rest 0l us
thougni il looked pretty impressive
— Il comes complete with a 'tree'
tape includirg a PO mcmrior and
tape turbo uliJity It also has pages
and pages oi Tneaningful numbers
Unfortunaiefy, it's not going lo rind
tie way onTo shop shelves, so seivl
orders 10. Vifay Gagan {C&4
Gu^de), M HEZA, lOfi Warwick
Sireel, Greet, Birmingham Bl I
AQU. AllernaiLvely, if you wanl
Qriped opioiori on its good and bad
points, you'll have to wall until
neii months Mi^htv Sitan
calumn,..
NSIVE)
IL s noi irnporlant, we suppose, but there's just a
small snippet of inlormalcn we discovered Ihis
momjng. Vou see, as we're based m the same
building as SNES FORCE, MEGA MACHINES and
SEGA MASTER FORCE, we get lo see a lol of
games It |us1 so happens thai this mommg (al the
lirre ol wnling) Sonic CD anived in lor, not
surprisingly, tfie Mega CO Flasby graphics and many
layers ol parallax aside, il doesn't play loo badly —
there's even an Interesting time-travel sidelir>e, adding
a strategic element and complemenhng the frenetic
gemeptay Oh.andthe soundsexceHenlloo —
although it Lacks the onginal Sontc 'anthem' muse, it's
well produced and eKecuted, Vup, al in all. if s not a
bad littte platform gaiTie .
So you're wondenng why we're wrrimg lti<s, ihen?
Wdl, it's simple Mat Yeo — a member of the Mega
mmi
m
So now did Miles respond?
I can I lake il any more.' he
said 'I'm so upset I think I'll
crash my beloved cav
AdmBIedly. il's nol Ihe wisest move I'll have
ever made, Bui, hey — rl could be fun ' Veati.
like greal Miles Whal's yom neii inck'' Atom
bomb luggling'^
PAVI OAME: Lemmings
Mattiines" edilonal (earn has con! pit ltd n .ilready
Obviously, fw hasn't seen every scrson thie game has
lo otter. buT nortelheless. he's ploughed Ihrougli sijcty
pouna'5 worth ot game ir Ihe very morning il amved.
MayhsfifG been in Ihe oHice lor a few days now. ar>d
we're still bateiy managing lo reach Pipelamj. Makes
you ttirtK. Ooe&n't a
Well, we finally reAlised thai Chart
Chiller wasn't as good as il could
have been, «□ here's Ihe new.
improved charts. As you can see.
Street Fighter 2 is finally on ilv ■./ay
out, with Matt Croening's jaundiced
jokers occupying Ihe top spot.
t, CHARTS r^
t. nsmvL i
CDMPILEDBr SPONSORED BY
GALLUP ■ PEHGOIH BISCUITS
The Si m pa on s
Mil ^:iL],iri
iManchadftr United Europe
MulHmix I Coll
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'HilSfluaO TO 99
James Pond 2 -Robocod
Itodland
Ki-x
tj yy
^rea lures
E3 99
Tesi Drive 2
Hil Bi|Liiiil
IJ 'J'J
St net Fjghlsr i
US Gold
£12 99
Nevu Zealand Slery
H.I -iqi] I I
L Tarmlnator 3
' Hi) Squau f 3 99
«2 The Addams Family
'^ Hi! Bi| I
(Diuy: Priiw* of Dm Volktalk
CoDemaslei5 13 99
15
MultimiKH 4
C4 99
^k pictlanary
V Hil Squ[4[j
n ')'3
■v Final Fighl
i
1 Turbocharge
' Hi>:i.
E3 99
|A Outrun Europa
1 Championship Siraoher
' Zeppelin £3.98
■ C-FORCI Ma.lXB HOVEMBIH 1993
COMMODORE SUPPLIES
COMMODORE 6-1 POWER SUPPIIES ^IB.M
COMMODORE 64/128 COMPATIflU CASSETTE RECORDERS ....ilB.99
COMMODORE CASSETTE HEAD DEMACNETIZERS 19.^9
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REPLACEMENT CASSEHE RECORDER PLUG AND IfAD „ £5.»
COMMODOSE M USER MANUALS £4.99
COMMODORE RE, LEADS (COMPUTER TO TV) ~ ..-£3.99
COMMODORE 64C MODULATORS , -.- ...£9.99
COMMODORE PR^^fTER/DISC DRIVE LEAD (6 PIN DIN) £5.99
COMMODORE COLOUR MONITOR LEADS (DIN/3 PHONO) £6.99
COMMODORE LIGHT PEN; b SOFTWARE (CAS/DISC) £29.99
DO YOU SUFFER WITH C64 TAPE
LOADING PROBLEMS?
HAVE YOU EVER PURCHASED A CAME ONLY TO UNLJ THAT IT WONT LOAOI
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Konai Ysai ro
mmmism
Ihey've scidpperJ
Chart Caller Smilas
SMH.es Thay
couldn't get rid of us
mough. couia yhey
male?
JAMESY Youro
nghnhere. Smiles. II
may be a bri cold ma
wet on ilie Sut» page,
bul US aiile. I BupDOse. i
SMILES So what are 1
iwe supposed to be
iJoing here, male''
JAMESV Ware
selling subscnptions ol
COMMODORE FORCE
torearaers You see. lliis
IS the page in the
magazrme where we tell
everycjjne lusf how good
COMMODORE FORCE
IS, anoiiNst «ny tliey'aba
adyisetl lo subscrrbe anr|
racervffi tnirlean issues a
year irn a chatty and
rnformcstiva style.
SMIILES WowzBis — IS
that really thtrteen wliole
Issues H mala?
SOCKS, Smiles Did you
W!
ilS^^filii^.
FREE GIFT " GAMiS I
ttie greai compilalion from Beau Jolly and its VD"f
Beau JjDlly's Big Ban 2 lor no
eHra c:ost?
SMIILES But but lliat
costs ££16 M lo tne sltops.
Jamesjyi You'" be lelling me
nexi Ibiai tna thirteen issues a year tent stardaftl,
as moEsf Qtner magaimes only give you twelve tor
Ihe eqt|uivalent price'
JAMdESY Gosh mate — you re psychic'
SMIIILES. GerKihs
JAMHESY Pardnr?
[A shnowei ol geriiins rams from the aliy crushmg
James^y to dealh bul missing Smiles by ^ whisher]
SMIULES Lucky I ijrewhai wniskeri phew'
I Lon$g lo play (he Reel Action tapes
Ion viiour disk drive? Well don't
I try aand get your tapes to
Inm < on it 'cox it'll all end
I In teears. Instead you
Icoulild subscribe and
iget I Reel Action on
dlskkl Now you cant ^."J
say I fairer than that. ■-'-
nf Oh, and IhereS more — because as well as
)tha twelve iBSues, we'll chuc^ in arolherone
Whal Prtore ce^n you ash tor — we d have
— - flyear Aihen we were kids
mm
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' Meaae tick II you do not want 10 reclove promotional material Irom olhar companlaa.
»i'-g?t-,a-wftB^",59Wj"-^ii,Vi'o?ftfwal'^omte-.^'iSmftrt?S?*f,lfflnS''n!l¥R!''
.Two mora lopos podiMl wHh
chilblain-curing games to put any
chiropodist out of business. Simply
r«meve your shoes, shove 'em down
your socks and feel ttieir sooHiing
powers — better ttian odour eaters
and without the stigma.
Arcade?
Puzzle?
Slralsgy? we
defy anyone lo
calegorise E-MoDon,
but ene Viing we do
know — it's sure gol ballE. it's mcisaibly
simple, ai fsasi in concept. Each scTean
contafHE a numDet of aiflerent coloured
spFieres, tne idea Deing IP pilot a littls
circular ship aiounfl ihe scceen knoclting
Ilka cobured balls together causing them
tQdisappear Clear the screen and move
on 10 Itie next Simple' By jovb no'
Should two balls of diHereni colours
come logalhet, e small pod is produced
T~r^
Mifliaiaid
1. MAIN VIEW
The game world
through Ihe eyes
ol yClOr current
character
DD3DS0
c c c
( t tt(tl
0D[55n
• Col a diik drlvsT Than how'd y
tancy a dollop of diiks containing your
TTionihly Heal Action doolallies7 You
would — then (ill this in and send it lo:
Ablei Audio Video Ltd, Harcouit,
Haleslield 14. Telford,
Shiopihire TF7 4an.
• Be sure to include a PO lor C1.49
anil your diski'll be #i1h you In the
wink ol a sesame seed bun.
Nama.
Addreu
Real Actton No»
Favourite Muldavian .
which can be collected for extra
energy FaH lo coHeci (t quickly enough
however, dfid il expands to become
another haEI — double IrOublo! Then
there s Ihe lime limrt Balls vibrale,
slowly at i\'S\. but lake lr>o long on a
screen and ihey explode draining
energy The tasier Ihey pulsale, the
closer Ihey are To cnlkcat mass. To
make things tougher sEill, on some
levels yoj'lt find barriers, balls linked
logelher wilti etasbc, and somelirnes even
connecleO lo your crat-
There's even a nice two player opuon for some
good, old
fashioned
co-operalion
So don I
think you're
going to be
able io sit
down and
play
straight
through this
one — It's
hard, and
Just leel
[hat merlia.
COIiflKltS
■ Corilfollsby)oy«tetio'
keyboard as roHOAa.
K*VB Playw IPtsyar
un A K
Right S L
Forward Space Relurti
nre X
SCOR*
XL
h
jnplciyable Demo
Tw^^:peK ^ ij:ir[]*?.iiii, i^riilfoirri rcir^p hfl^
'^^K ha^l usci^jnuiuring tor Ihe 64 tt>is
JPmiL monlh ]:ind, r>oT wanting yoLi to leel lafl
Oul, here's a cut down section ol level [ttree to
drool over The aclual level will be much
blaoer. and Hial's BIG. Vou slail the game in
'5ad' mode. The aim's lo collect as many bags
o( magic dust as possibia then enter the eml
(I?) where you're greeted by a friendly dragon,
belore re-amerging inio Ihe now-happy land.
Most nasties can bo killed by leaping on their
heads bul walch out — you don't know where
they rmgW Be hiding Should you disooyer Ihe
'liglilning' power-up on Ihe Happy slage.
pressing lira while running ai speed will make
Mayhem charge But enough ol Ihis banter,
gel on and play ii and see why we're all so
excited on, and dig the amajmg inlroducloiy
sequences.
■ C-rORCI Na. I a ■ HOVEMBIR 1 9V3
mm
IMIL
a. cHMuenii
Your selecTed
learn member.
4. AMMO
Number o) rounds remaining m
ine selected chanicter's
weapon. ,
S. ROOM
The nurnber of
the room in which
disracler -s
currently
re5idihg
7. cusn
POINT!
The potonlial rawarfl
tor successful
completion olyour
mission
■ Beau
Jolly
The game of the
mil movie takes
up the slory jusl
as a team ot marines
land in ths ali6n-ihlested
remains ol an Earth
colony, way cH in Oeep
space Vou'ra in
command anrl must
direct your squad
around the base from
the relative satety of the
Mobile Tactical Operation? 8a y
(MTOB} in the personnel earner
that brought you here. You have
SIX people at your dIspOEal:
Ripley, Gorman, Hicks. Bishop.
Vasquez and 8urt4e. To sol'" " -i
charade' press Ifte hey of " ■
initial e.g R' lor Ripley eicupi
tpr Bishop wtu's selected with
The mam area of the screen repreaeiitb d video
image from a shouWer-mountad camera ol the
selected cha^cter. This means you see exaclly
what each chaTacter sees. A cross-hair gimsight is
moved by the joystick. You r^n ctestroy venous
Iermlr>al5 as well as blasting through locked doofs
To enter a boor, position the sight over ii and press
space
To direct a characler to move independently
through up to nine rooms, press a number between
one and nine then a direction IN, S, E or W) than
select someor^e else.
Pause the action by pressing P' ar>d to restart
tap P' twice W aborts ttie game.
6. BIO-
MONITOR
BAR
Gri;r^n n^aansthe
characler is okay,
yellow he's (or
she's) captured
by aliens, red
and he's (or,
again, she'sl
impregnated —
dead meal. The stamina bar shows
how much energy's remaining
Movement requires energy sO" rest
characters inlBnnittently or they
become exhausted and unable to
move
• Below —
Uhohl
Looks lik*
some on»
bit the big
one. Game
over man,
ima ovar!
THf AIM
IPP««
i
Yj' 'i<
•limn vrarm and cosy
wiflli our cut-owt
conrinontal quills.
I
I
it
I
I
I
\
^_i^tW'I'^VW
PACKAGING AND CONTEHn
©IMPACT MAGAZINES
(UK) LTV. HOT TO 8E SOLD
WnHOUT THE MAGAZINE
Your mission's to rid tne complei
of Allen vermin and maximise
your credit points. Learn how to get
your people working as learn and
things'ii be a whole lot easier Right,
let's move out manneai
mmmm
PACKAGING AND CONTIHTS
©IMPAa MAGAZINES
(UK) LTD. NOT TO BE SOLD
WITHOUT THE MAGAZINE
CHEAP NIGHTS
Tharv'i ■ dvllnrle a astern then>e to this month's off«r as
1MB gjv« you the chance lo get Allernalive'^ L^^t
Ninja/Banghali Knights two-in-one pack for two ponds ott
tha rocommendfrd retail price. Obviously, having bought
thia jssue> you'll already own a sparkling copy of Th« Last
Nin|a» but Bangkok Knighls is so special, we reckon thia
otflar'B pretty dam ejicellent. Just send this coupon^ along
I with C2,99 * B5p P & P to: Alternative Software Lid, Unita
^5 — 7 Salleygate Ind Eet, Pontefract, West Yorkahira WFB
\ ZLH.
Name »■
I Addreal ..»»».»,.>»
Vour Zotd'B manipulated by
dJckmg onvartoua fcons using
[he lOyEttcK, T?w functron ol
ciflcri la outllnsd beloi^i
INFO WUOC
Gives '
iniofmalforr on ^
vehicles and
buildings,
allowing yoj 10 decide how
tie3\ to thght Ihem
Tells you ol
incoming mis&iles
so you can lake
evasive ^icMon
LOUN
lecl this lo
I your Zoid s
IB gun.
en a target
Ie selecled. drag Ihe moving
Sight inio the cenire and tire
when i1 turns 'i^d
To fir J? B missile,
load It with an
appropnafe
amount of fuel
(joystick up) then guide n to ris
desfin^Ttion on ihe missile
(rii;feli"(j screen
AtlDWS vou lo t^m 1 (■"- "^
and divert ' "'-
incoming ^
missilei.
Many years aqo Ihere lived a mrghty
race ol warlords hnown as the
Zoidanans From rheir home pfanel oT
Zoidetar they conguored the galaxy f'V means
of mighty frghtmg machtnes known as Zolds.
Evenlually they'd conquered every plarrei in
range but Ihe years o! lighting had gluen tham
an insatiable appetlle for violence. Inevitably
Zoid t jrnea against Jloifl tt Became appatant lo
Ihe warlords that, what with all this violsnl
squabbling, the eitlnclion of lhe>r lace was a
very real possibility. To prevent this, androids
<Aer6 developed to pilot Ihe Zo ids into combat
These became so highly advanced they ware
soon at?la lo take over the design and
conslrLclion of new Zoids. The warlords now
sat back and amused themselves watching the
war of the mechanized masses Unfortunately
lor Ihem. a treak meteor storm wiped out ail life
on Zoidstar, leaving only machines. Without
anypna lo lead them, the siruggles on Zoldstar
became even more ferocious.
However, unbeknownst to the machines on
Zoldstar, the warlords had kept a back-up force
ol Zoids aboard targe transporters in space
Ounng the storm they were forced lo crash-land
on one of Zoidslar's moons — an icy and
barren satellite, with conditions to which Zoids
were lolally unsuiied To survive, Ihe marooned
Zoids were lorced to unite and mutate,
becoming Red Zoids. Under Ihe leadership ot
the most powerful Red Zoid, Redhorn The
Terrible, the Red Zoids relurnsil to conquer
Zoldstar.
To combat this mighty new threal, the Warring
'Blue Zoids' lOined lorces and constructed
Zoidzllla to be their leader. Caught by surprise
however, the Blue Zoids were soon overrun
A Blue Zoid patrol was., um. patrolling one
day when they discovered a strange pod. it's
occupant still alive A humanoid from the distant
planet ol Earth, he proved to be a tough lighler
and good stralegist. Eventually a plan was
formulated in which Earthman and Zoldzilla
would be dropped in the heart of Red Zoid
territory to seek out and destroy Redhorn.
Without his leadership the reds would i^rurnbte.
Unfortunately during Ihe descenl. Earthman's
ship was destroyed He managed to escape but
Zoidiilia was blown to pieces. These were
quickly coltected by Red Zoids and hidden in
heavily delended city domes, f^ow you, as
Earthman. must locate the eight pieces ol
Zoidiilla and rebuild him before taking on
Redhorn,
■nder
,,=..,,,... -ud
97^ ana a
zzAPi Gow ;
Medal Award in
ir^ tiniQ. we're
conlidsnl you'll
lave It la liHIe
Oiece;..
Vcku oii'i ila thai I'm 4fr*.d.
S 9*1 "■• rivtna r*iard *nd •rrap ■
d • (h'*r A4 n4-4r *i pa«£|jil* and
- - --Vi m « rn fl^Hjtr
Jon Wells
¥j
I
Neil Mallett
ou flskedfor moreadvenlures...
we", ycu've qoi onef From The
(nieriiod hanSs o1 COMMODO
FORCE reader Netl Malleil ts Ihiswell-'
aesigned and ejceOjted Tanfarama,
unuBuaity IMled ByJove Don'lletihe
namEpulvou Qth ifkougli ^ il's by far Iha
be&l reader adventure meVe seen tn a
loncirime H even manages lo rafse a
ihat about an adventure sirce Fergus
McNeil's early adventures So what are
you v^aiiing tof'' Load if up and see for
your^elll The usu^l commands apply —
ngrUi, south, get eic — and, shojid Itie
demand be greal enough, we'll pr^ni the
solution 4n i^ lulu re issue
ttg wQrkhvncli down one «ldV fr' thv
rADH, «nd eltil^ lauth »nd vast.
> lit nn ^mrli bench
Vou C4n ( da That I 'n *ff-aid.
> tfhv not it« ■«■> ordinsrv bVICH >UaT lih
e Ih* one I'M 5.^ting
r
1
1
■»I>V r*4
Ard
J q^i tt>»
ti% a CO pi ^vgr
ifvi Th» record, bV it
e «tu(k in •<■■■ •<■' '
J"r
ppn dq
d>] 1K»* 1 '" «#r**d .
L:r
rn dan
rn't *•»»• lA he an-i ekvioU*
(g apr
I don
IK doa
ean'T
T ■rtii 1* uitd*r«1#<kd ihBl , ^
dD iKdt 1 'h a'rai 4-
i<(i
I flfll-
^ jnd . an very titldl" o'f- |
. 5
au
1 ddh
t 4Uilr uifrr^'and llial.. I
Yup, il'5 Jor Wells again wWi anoitiei superb
helping o( load-'em-up decks This monili,
John's hacked ernn, Miles? Wlia! dKlJor
haok? Vou don'l maan I'ue sent Ihe disk off to be
maslered a1 Ablex without wrrling down wfial Jon's
locljded tfiis
monlh' But it's
late at nlghll I
cant posarbly
ptTono Him now
— he'll ba lucked
up in berJ with his
teddy bear' What
arn I going to
wnte rnstead? I'll
have 1o blurt. Wbal'? Wnle what I've just said? Bui
ttiat'd be a tight cop-out? Quickly — III wnte it and
hopeihe
'^"""''■™ 1 readers Ooh'l
notice Afler
all. no-one
reads the
I nsl ructions |!)
lor f asy
Lives, do
Itiey ..'>
fi&i^^^>j>^
■ CllcV on Ifie map scree
a Window pu))S up T>ie
blue square repiesenls
yqurZoid yisilow
markers are buiiiJinga and
red ones are memy ?(iids
ClKMingui: :;iecl
brings up ;i ■ ■ mdow
for whrchtvL ....._ _
curtently selected Clicking on the
blue square goes into navigation mode. Rotate
the while arrow with loyalidi lefl^ngbt and fire to
moyie oti In thai direction
Al' aclual game actions are controlled tiy
WyslKh. with aOdilional Mey tuncUons as
lollows:
M Toggte bslwoan music and FX
p Pause
SPACE HMWit
RESTORE. . ..Abort game and roium Id start
1 6^ ft ?!?^5 ^f iHl Acwm I
■ If you've written a game you rcchon's rsel good, why not ■han it »Hi> e4Brs Ihe
worid over. COMMODORE FORCE is read by countlsss thousands si^ross the globs,
■nd it's covvrlapes londcd by equally numerous people. To get you creation into
the public aye till in this toum and asnd il 'A Piece Ol The Action' at the usual
address.
Name
Address ,
Utility uSMi (H anyl
IMPORTANT
■ Please sign this dsctBratlon;
Ttii^ pi&giaiTi lb 5ut.niiiii>d lar puDlicalioti by COMMODOflE FORCE. It la whoKy my/our own worliand IfwE agree to
indemnlly Impact Maaaiines (UK| Ltd against any possOls Isgal acoon shouU qopylBht proBloms arise Thra ganw
IB nol being consiilHred tor publication by any other maofl?<na or soltwaia fiouae, and lvw« will latyObknowIn
writing in ttie event Qt tins happening
Signed Oat»
Include this form (or a pholocofiy) otherwise your program will not b« considered.
Also, due to the huge amounts of submissions we now have to deal with, we can
no longer return cassettes, disks and Ihe like. To minimise expenditure, don't
I send gold-plated cassette boxes — it's a wast e of mone y. ^J
■ C-K>KX Na. 1 S ■ NOVIMBn 1 993
i" IjEBniRB
The year 1 989 was a big
year for C64 software,
and no mistake. Tlie
quality of most releases
was generally very high,
a few real classics made
their way onto the
shelves, and the word
'licensed' meant mere to
the software industry than
it ever had before. Come
to thinit of it, a mystery
prixe is available to the
first person who can tell
us how many times I've
had to use the words
'licensed', 'coin-op' or
__ 'conversion'
. throvghowl
this feature.
I Answers on a
postcard to
^•7- the usual
piMrrFivs
flame An update ol ttie classic AslBroids (hence
the name), it oHered livo-player action and
cdlectables, S9 Aell aB the traditional rock-pulping,
sctaen-spinnlng gan>epl^y- But could il be
described as 3 good-value bjy a1 lull price? Most
arcade r'.,is'fiiri'is f.ar^ f'-jmiil ,t It^w coiralrom
ygy Tne usu
J^ address
*^ please...
flEpite predJCtions Ihel Ihe C64 was on iTs
1 *ayoui. l9B9BawbDOrning irade m both
licensed and ortginal aofiware ConverBions
— previoualv a very hii-and-miss aHair — were
iric:xea&ng m boUi qjantity and qi.tQliiv
ImnagBworkft' C64 version of Ihe moderate ly
popputar BlasiBtoids coin-op was a more-^han-
dddequaja rendition, bill, like so many of its kind,
lacthed Ihe oomph' you expect from a computer
Blasteroids Imageworks
iriiides|iensible -ib a iwo'pliiyei game, scxnswhat lacking otbeiwise
Dvnamic Duo Firebird
PPe'tiaps It tvas a joke and «B didnl gel if
Mew Zealand Story Ocean
A^ marvelousconve'Slon Vjmmy
Rainbow Islands Ocean
A A classic Possibly ItiH best conversion ever.
IRed Heat Ocean
NNoi one ot Ocean's finer releases-
iAItered Beast Activisien
OOk ?v I I ini.h-'t.ifjn of a modiocro Gi?in-op
released it is beyond us, bul mosi
surprisingly of all is ihat IE was released
In a yeai- that saw Ocean Dnng us Ihe
classic Hainbon IslenOs and New
Zeaiant) Slory, amorrg others.
Winning Streak
As far as C64 software's concerned.
1989 was Ocean's besi -ever yea'- ™"i
only a few 'hiccups" — Rgmbo3and
Rea Heal. RamOo 3 was a mixlure ol gamesiyles.
including a Gau^/fe^slylB runaround and an
OperaHon Woll-iype shoot-'em-ue section The
plan-view areas were overly redious. aiKlIhe
absence al aify level codes meant Ifiar getting lo
the mildly-aililiclive blasting level Mas hanl going
Alt in all, ilwasa very average outing — unliKe the
aiaOolical Red Heat A te-m wilb Ihe
Schwarzenegger film ot th>e
same name, it owed
* Blasteroids — Fun but ultimately
limited updsia ol an age-old formula.
individuals' pockels, but there aren'l many thai
entice nine pounds' worth giBSteioids received a
lauourable 83"^ raling Irom ZZAP! subsequent lo
IIS release, and narrowly squeezed into lasl
monlli's Top 100 due lo its (admittedly excellent)
Iwo-player opton. I'd have rated It a lot lower — lis
Ideal budget lodder, bul there's really nol thai
much to 11. Nol tor £8 99, anyway.
From the well-meani lo the ndiculous. Firebird's
D^rianiic Duo stank. Badly Putting you In control ot
a bird arrd a dwfld in two playing areas (with the
screen spirt honzonlally lo maKe Ibese), this early
aitempl al using the lectinique so successhjl m.
say, Lotus, was an unmitigated disaster Lacking
any real gameplay, it was condemned by
horrilied reviewers and, I trusl. consumers
alike. Wby on earth Rrebird actually
83%
70%
4/10
19%
8%
4/10
93%
93%
3/10
92%
97%
7/10
65%
27%
1/10
73%
62%
4/10
■ (C-rOKI Na.12a NOVIMBIR 1«»3
morBthar a passing nod to Kung Fu MaslBf, Ihe
L artcieii beal-'em-up '1b mam onginal poini was
\lhal I- accommodale (he large si^e of its spnlea,
l\fiS biilom half ol Iheir bodies were rrilssing. The
fresuling wida-screen filrn-reel-typa display was.
UWW-. • * tWW • * ^VJ
..if,, - -■•"
monin as Islandswas llie aUsolulely superb bjl-
not-QUite-as-gond-as-ffl licence. Wew ZealanO
Siory II loo vias sichemngly cule, and witfi a
plethora ol fIjHy kiwis to Eoot
On a mora violent note, Ocsan look the
^upposBdly unconvSTlflble OpBratton Woft... and
converted it.
T
'em-ups,
Ranegade 3 —
The Final Oiapter
(to givs M lis full title)
trad ta go one tutttter by
adding jumping acroEs spike
pits and the like. Bad move Even
worse was Ihe ridiculous array
of anemiss — dinosaurs,
cavemen, egyptlan mummies and
knighls on hobby horses, among
'hers To round it alt oft, the entire
..;ine structure was supposedly
lUOMied Dy Ihe addition of a laughable
time-travel plot, which, on accounl of Us i
mosi dire naluie, i won't relate here.
Suffice to say, these elemanls did few
favours lo Ihe actual game, li played well
enough, but with The lack of any *ea!
action and the orw-move-kiMs-all
syndrome present and accounted for, n
just wasn't fuli-pnce material.
• A lira movis li«-ln, llad Hsat caught
Ih* Kim's mplrit unwittlnsly wait.
Ihouji graphically compelenL. devoid of any
gam^lay Move. duck. pur>ch... and embrace
the tedium, baby If I remomOer rightly, il was
programmed by Special F)( — the otherarisa
OKcelenl developmeni house respoi^sible lor
classes such as Midnight HesislancB. Otiwell
— I sjppose everyone has their bad days .
On an altogether more positive note,
Ra'nbow Islai^ds fumed out to be the mosI
ulterlv, utterly twilllanl coin-op conversior^
ever. Converted by Ifie multi-talenled
Craftgotd team, ii was proof indeed that Ihe
Ci4 could, to a certain eitenf. compete with
the Amiga — its rendition was almost as gofKl
as Its 16-bii counlerparl. Even the ctiirpy-
cheerful 50uped-up versir>n of 'Somewhere
Over The Rainbow' thai accompanied the
■action was eicefleni Ami/ing inihe same
II
The CSi version is almost as
good as it could have been, lacking only Itie
caOinel-mounted guns that made IhB original such
a hit. Renegade 3 was also released, bringing the
flenegarfc senes lo an end in a functiorral manner.
Whereas its predecessors dad been all-out beal-
Hey hey hey, it's the ratings snd sluff Vou ifiusi
know how If Wkjrks by now. but just in case,
here goes Game Name. Publishor Original
mark received. COtirtfJODOBE l=ORCE rating
now availability The availabilily maiivis
marked oui ol ten. with len meaning the game s
■ easily lound and bought, and one sigralying
you've goi next to no chance of lirrding if. pal
Pr have you"* This availability business has
Iwen a com rove rsiai one of late, as it turns oui
Vial I'm almosi always wrong in my prefliciiona
Common sense dictates ihat, rll'm not
Jxepared (or able) to research each mark
ftioroughiy, perhaps ild be wiser toomil ii from
Ihe lisl Well, indeed it would, bui wiaf would
you have la moan about if I were to — apart
"fc^ irom consoles, lack of software,
consoles, lack of
Myth System 3
Original, absortung and utterly gorgeous to look at
Cabal Ocean
Not grountl-breakirg. but very playable nonetheless
Stunt Car Racer Microstyle
Brilliarl use of veclor graphics, even beller gameplav
Batman: The Movie Ocean
E»ceH<:riilie-in w<1h novel twrsis
Renegade 3 Ocean
Over.iraled ai me lime — nol a patch on lis predecessors.
Silkworm The Sales Curve
Grnat iuri — ever h+?ltO' wilb two players
94%
89%
94%
96%
90%
91%
94%
4/10
80%
2/10
95%
5/10
90%
4/10
56%
1/10
80%
4/10
■ e-roRci No.ia ■ novimhr i9V3
Like Opetalion lVo« viewed anfl played Irom a
aKerBM perspBclivB, CaOa'Hasnl Ihe mosl
Sjc*;bssIuI arcade machine ever, it did make tor
t^neuc C64 shooi-'em-up aclior, IhOLigh, as
players blasiefl llieir way Hirouah many single bul
very Oestmclitila screens li was pertiaps this
sDlliIy 10 wipe out the sceoeiy as well as your
a&Eailaiiia thai was CabBfi true charm A multlloai]
did raihe;
puE a
• CbIibI faatund mlndlBaa UsBtlnB ol tha
nishaat order. Chunky, macho and tun.
dainpenej" on proceedings, bul the disk version,
lacking ihai problem, was veiy good
Rounding oH Ocean's 1989 eHnns were the film
tie-ins The UnloucnaUss and Balman. The Movie.
The UnroocdaWes was a late licentee, the release
oF the game didn'lcalch the movies critical (il noL
necessarily Boi-ntlice) success Nonetheless, its
strength of design and playability were second to
rione — Ocwan's previous multi-section licences
paled in comparison Witli OpeiaBon fcVo«-lype (bul
Belter) sections, platlonn levels and much more, it
was a Oelighl to play as well as behold — it even
IDliowed Ilia lilm's plot to a certain eitent Mot quite
as good but equally well received was Batman;
The Movie — again, a multi-section licence lis
best levels were platlorm -based, where Balman
could be moved around usmg a unique 'rope' utility
BIlachaB to his belt Swinging from floor lo floor
was Qreal lun, no! to manion 4vell executed I've
always tall II didn'l flow as well as its less colourful
Spectrum counterpart, but I'd tjolter not go on
about that, should I
And of the rest...
As I've already mentioned, arcade
conversions are usually substandard for one
ol three reasons — the convorskjn is beyond
the machine's capabilities, such as HarO
Dnvin'. (he coding's naff like Cisco Heal, or the
original game wasn't up to much — Anered Bessi
being a classic enampla ot this A honiontally-
scTolling tjea|.'em-up wi1h very little beat, its mam
novelties were tis two-player option and 'characler
changing' By colleding Three power-ups, the sprite
would become a monster 0' some dascnplion, wlltl
each level prcviOing a ditfereni one. Problem was,
the tedium soon set in — with only a tew moves
ind one level ol play, each level was a Utile too
similar lo the lasl. Oh, 11 had a multiload loo,
1 may seem like all ol 1 9B9's memorable
moments were conversions, but a few original
gems did appear; SyBlem Ss Mylh was something
else With graphics that wouldni look too out of
place on a 16.011 machine, it took the basic
platform game ideal and did wonders with il
Fighiing demons, solvirig puzjles , il had it alt. II
also lacked the bugs Ihal haunted lis Amiga
counterpart
yyith, I'm sure, countless numbers of God;iila
movies in mind, Gl^mlin released The Munchsr^
a graphically. sound smash- 'em-up where the
player controlled a large Godzilla-lype monster
Playing like a mu(tlditectionally-sc rolling Rampage,
The Munchec combined big, bold graphics with
large scale destruction "Rie result' A highly
playable — if a Irllle
awkward — game,
sponsored By Chewitis,
• With perhaps th« biggest sprits in C64
history, Munchsr was truly monatsrous.
The Untouchables
^i]|n?rl) Mm, superb game,
Shinobi
r.n.ii conversion ol \hG uriinspirea-Quf-addtctivecOhnop
PLiynblti but Hawed-
Xybots
A(li!„-H^Ter Horrible
The Muncher
ijFDal (irn bill irifunaling a1 limes.
Manic Miner
Ocean
Virgin
Domark
Domark
Gremlin
Mastertronic
CodemaslerB ,
early venture i
into the lull-
price arena with
Rock Slai Ale My
Hamster w&s
amusing, losay the
leasl A
^^ bandfc
\
manaQemenl game
that required you to lake your
1 (or solo aitiBi) to the lew ol the
charts, il was worth a chuckle or two the
firsi lime played, Bul thereafter it |usl
wasn't worth Bothering with The concept was
simple, Choose your characters, arrange them a
few gigs, record a single, record an album Once
heard a few times, the lunes that accompanied this
aclion' soon began to grate. Why Codemastars
released it on their premier range lalMl
(Codemaslers Gold, no less I is beyond me,
sulfice lo say, it wasn't long belore it was re.
released a; C3,99,
MBBlertronic, no longer the Budget giants they
had been, re-released Manic Miner, A curious
move, It scored highly with reviewers (95%, ZZAP!
64) If not Buyers — while it will always be
considered a dassic by those caught By the
computer bug in the early eigtities, I doubt it
enjoyed an astounding retail success Did you
know that it's actually a rlp.otl of an old Atan game.
Miner 2029er? Well It IE,
From the basic lo the technk:ally superb,
MIcrostylo's Stunl Car Racer was a marvellous
Bompla of programming expertise. Most race
96%
86%
90%
27%
71%
95%
94%
80%
76%
17%
70%
46%
a C-rORCE No.l 3 ■ NOVEMBER 1 993
games lend ro provide Itie
prayer wrih boring, ihrtli-free
tracks: Stun! Car Racef^
many courses owed more to
toller coasters Ihari Formula
One, and lo greal effacl.
lis wireframe groptiica
I were both sm<>o1h and
\ taei — suppofiedly,
\vecror graphics a ren' I
I he CB4's slrong sui),
tjut f^acei proved Ihay
could be dona, ard
dDTte weir
'Mlcroslyle's pareni
company, Microprose
(remember Ihem?) 3i5o
delivered a classic piece ol
C64 sofEwam in Wie form of
Micropfose Soccer— heard
oJ n? For Ihose who are
inrereeted. we should be
hotdirg ihe challar^e nexl
ssue.
DomHrlt's markellog
# The evergroen Microprose soccer
included a nova] indoor gamo as a bonus.
dealwHfi Tengen bn boih high and low poini6
during Ihe year Their conversion of Iha classic
JfyiwJs cotn-op leH a lot lobe desirad — a poor
quaJty Spectrum pol, il lacked speed, colour and
playabiliiy. The actual gemeplay was so simple, It
was unique run around a maze searching for the
evlf, blasting various nasties and. if you so w^ed,
have a Inend join in for simultaneous sp^iE-Bcreen
actiCfi. However, everything was displayed in semi
ficsi-oersoi 3D. The graphics were (or so I'm told)
spnts- as apposed to wtreframe-based (thus
limiting trie smoothness of movement), but the
tkaac Jdoa — arid certainly Ihe original coin-ops
execution of i( — were sound Its |usl a shame a
little more lime waan'l spent on making the
* Poor progrsmiTting doomed Xybote to
reftido in tba Svhat might have been' file.
conversion worlhwhjie , ,
Following XyiTwJsbut managing lo retain agree!
deaf ol Its subject matter's chami was APB This
mukid»r^lionBlly-sc rolling pFan-view car chase
game was a huge success in (he arcades, where
its compulsive gamepJay and humorous touches
had endeared il lo arcade goers. The conver&on
was \&r irom perlect — the occasjonal bug reared
its ugly head and [he graphics were a imie basic ~
but It was such an enjoyable concepi thai such
drawbacks were easily ignored it also lacked the
SjMdrum version s tendency lo crash every iwo
games — a beneht and a half, if you ask me.
One ol Domark's ofher conversions v^es Return
ol the Jed' — a convepsion of the coin-op ol the
dim. The Ihhrd {and so far last) in the Star Wars
trilogy, ihe film lacked the oomph of its
predecessors; a problem suffered equally by its
arcade counterpart. Whereas Sfar Wars and The
Empire Strikes Back had been wirelrame-based
shooi-'em-ups, Jt?c*was a ZaMon-inspired
djagonally- scrolling blaster. This iJtlle-used
perspective has rarely besn utilised m games ol
any value or consequenc:e — even the olherwlse-
sKcerisnE Costa Panyi failed To do wonders with it in
his HtgtiwaylAlieti Encouifler games. Asyoii'd
enpeci. the conversion was flawed from the sian —
if ihere's rKjr much in ihe ariginalr how can a home
computer version ever be anylhing more than
mediocre? Oh, one more thing, fact fans. Did you
know thai David Lynch — of Blue VelveJ and Twn
Peaks fame — was onginally asked to direct ihe
fle/umo//^ Jedlf film, an offer he refused? Just
imagine whal Jt would have been like if he'd said
yes,..
From Melbourne House came the sorry
conversion of Ihe eicellenl Doable Dragon arcade
machine The onginal is, in my opFnion, one of the
tjest c^in-ops ever released, its simple but brutal
ilEKIIIRiir^
garr>eplav and great two-player option wonh almost
every ten pee put inio its coin-slot Unfortunately,
the C64 version left a lot lo be desired, awful
graphics, tenlbie collision detection you name a
flaw. It s almost assured Itiat 64 Dragon had it, I
suppose you could take solace from Ihe fact that
versions oo other computer lormais were just as
dodgy, but not much. I'm Just glad I didn't buy it
myself Speak^g of which, Bftp — i^k/BO Classics
was a Silverbird release that crossed \fte fine line
9 Double Dragon was solid beat^'em-up
action all the way, unlike the conversion.
from novel to ridrulous, and suflered accordingly
Remember Ihe eariy consoles, with Ihe Pon^-
orientated arcade games? Can you recall how
imaginations were called upon lo Ihink of four thin
rectangles and a bouncing tiall as a toolbaij malch
or tennis Eoumam ant? Well 8/rp took those early ..
I can't call them classics — I mean, they were a bit
on the due side, even back then 'novelliBG', and
toiaily failed to update them in any real way. It
simpiy duplicated Ihem The end result, far from
astounding or revolutionary, was another budget
game Ihat nobody really bought
# Blip Video Claeeics — A pointlaee
batch of OHtinct arcade dinosaun.
Pacmania Grandslam
Overpriced bui playable
Operation Wolf Ocean
Thunderblade US Gold
Okay conversion of impossible- 1 [j-r:nrn/eri coin-op
Exploding Fist + Firebird
Vastly inleuorto IK+
Double Draaon Melbourne House
Vastly inleuor to IK+
Double Dragon
Dire
Return of the Jedi
Average conversion <-if an average- foin-op
Domark
88%
91%
69%
68%
15%
61%
56%
79%
65%
60%
6%
51%
2/10
2/1 O
2/1 O
1/10
1/10
2/10
■ C-FORCI No. I a ■ NOVIMHR I ««3
Following Arehe' Maclean's superlfllivE IK* (bul
nol closely snough to maKe a real impiEssion) was
the similsriy-namea EipWamg f'sl •. II, like me
alofemenlioneO classic, adflod an eitra playet, a
few mofe moves Than iis pj"edecessor Lo no greai
attecl IK' LS itie Desl twai- em-op me C64 has
ever seen, and J can conlidenlly say ihai it won'l
evw l» suipaased EF-. was a sorry cash-In
atlBmpi that utleriy tailed to impress me. Can I
leally say any more ihan that? ProbaDly Bjt Ivs
pretty mucb run out ol spacBlof
tliii month .
It lakes two...
The Salm Curve's conversion o' the
SiWr*or/T] coin-op was. sslonishingly, more
piayahie ifisn ihe original. A horizonlaJly-
scroljing shoot- 'em-op. It had a
Siimuttaneous two-player oplion whore one
)oystK*-w«WBr controlled an airborne
helicopter, the other a grojnd-tasBfl leep
Co-operalion tiehveen players was essential tor
son/lval. each vehicle had weaknesses thai the
other coiild compensale for. so there was a little
more lo playing Silkworm than simply blasting
away However, its single-player mode was no less
enjoyable — chooEing between either the |eep or
the tielicopter, the lack ol any assistance made 'or
more challengina gameplay I played Siffiivorm in
the arcades onoe. and wasn't overly impressed
with il — Ihe C64 version seems far sjpenor. How
many times do you hear Ifia/said?
A new dimension
Pac Man, eh'' One of ItiB lirsi arcade machines, it
was revolutionary at the lime but these days.
well, let's |jsl say masi people wouldn't wasle their
money on it However, if a company were to lake
the bare txines of Ihe game and change Ihe
basic cosmeiics, would d make il any more
playable'' tf they were IQ change Ihe
perspective to isometric 3D, ir^rease the
size of Ihe graphics and make the maze
scroll, would that make rl a better game''
Well marginally, yes Grandalam f.
cor>verslon of
Pacmania
duplicaled
Its
• Silkworm galnad hug. popularity
tsefor. losing It* SEU crown to SWIV.
Microprose Soccer Microprose
A rn'jiit ei'ceUeni soccer game
Rambe 3 Ocean
Dodgy iie-in with the laugnaljle film. Awful.
Blip — Video Classics Siiv
Whatever were ihey rtiinking of
Rock Star Ate
Ocean
Classics Silverbird
subject mattBf weH, and was fairly playable. II
Houid have inade bener budget rnatenal, but I
suppose inal's asking for too much. .
• Pacmania — a valiant
aHampt to uptfata the cIomIc
j m^ize game.
Mission
I impossible
Thundertt'atJe was an impressive
coin-op. MlJfJrg into-lhe-screen
Migh) sections and vertlcally-
scrolhrg sbool-'em-up levels,
''n looked, sountted and played
well It's not ha'd To understand
I why people were so scepucal svhen
I u S Gold announced they were
I . jiiverijng il Trying lo lit
I Megabytes or graphicai data into
J 64k is Ihe sorl ol task thai wouid
'gjve your average programmer
mghlmarss — bul, fo be <air TO fiwm.
US Gold and their developers gave 'a
iheif besi shot. The result? A
iTioderalely ptayable blast ruined on
1.IDI-' Formal by the obviously huge
jr'-iLr'iisol loading ThedisK version
■sVli^ belief bul even Ihat was slow
And so ends another
totally thrilling
instalment. Instead of
' sending availability
queries to Lloyd, mark
them 'James you prannel,
you're quite wrong' and
send them lo the usual
address. Apart from that,
it's goodbye for this
monthx.
90% 90% 6/10
47% 32% I/IO
15% 9% 1/10
Mytfamstor Codemasters Gold 50% 35% 1/10
i3ie^iTun bul infuriating at ttniftft.
I C-rOMI He.l3 ■ NOVIMBIIt 1993
'have five minutes to beat hRexamwui
£500 "^^™'^^^^'
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IMPACT Novgs
**«**T
poitf
I
• AfMx, <«,99 CtnattH*, £9.99
Mayhem in Monsterland?
Never heard of It. Dees il
have anything fo do with
hedgehogs? Is it a film
conversion? Jeez, you'll
probably tell me next it's
an ultra-slick platform
game from the capable
hand* Creatures 1 and 2
creators. Apex! As if I,
JAMES 'SUPER SPIN
ATTACK' PRICE would
believe that for a second-
Hang on, thought.
Platform games
Love Ihem or hal8
tfiem, Itiey're as
much a pan of compuiei
efiteriainment as. say, Ihe
computers |of consoles)
Ihemssluos They're so
popular. 10 tacl. Ilial Ihe Iwo
DiQgesI connpanes in the video
enlenaioment lodustry use Lhem as
slrong seHing poinis — game of Sonic or Mario
anyone'? The effons ol various companies to
hype Iheir latesl
fplatloFmj gdriie as a fieagehog- or plombsr-
bealer wojIO snggesi thai there's 3 little
more to the gen^e Lhan simply jumping on
assorted heads People ^ant to buy theS€
gamea. This makes them piofitatile Flight
sims7 Nah Too complicaled What
everyone needs is a simple plaHorm game to
vegetate imlh. righf Apparently so The
programmers keep on programming them, while
the punteis keep paying Up jntil now, the only
lEatly decent platform gameE I've bothered with
have been Sontc (sad bul inie) and Titus' OKGeUenl
The Blues Brolheis. Now there's MayTiem.
Mayhem's a horizontally- scrolling platform
game It has live mam lauels, made up ol two
different states — happy and sad. Comnlete the
Sad area, and you move onto the Happy
section. Finish mat, and Mayhem pnigresses to
Ihe nest 'World'. In Sad areas. Mayhem fias to
collect an allocaled amount of magic dust, before
making his way to trie exit The bags containing iL
can be found subsequent to the
despaiching of certain nasties
n Happy sections. Mayhem
has to collect X amount of
stars to progress 10 ttie
reit world To kill
monsiers. Mayhem can
either jump on itieir heads
or, should he have found
the lightning power- up, build up
speed and charge Ihrough Ihem. All it rrol that
simple, though — later levels introduce creatures
Mayhem,
■tar of the garn*^
ind all-round culasy
hero. Mis charge
attack IS somelhing
•Ise — ' he moves at
■uch an aaloundlng
rata, you'll
Ihinhyou'va
90t an Amiga^
'me
fa alar Ihaae
•tars rotate, the
more polnta
they're worth.
Some of them are
reel Iricky to
rMWfl,
Uo.
writh spiked Backs, heads and the like To
kill these. Mayhem has to hit a sot! point — should
he hit «)B spikes, either energy or a life is lost.
Monsters i~rth shells also present a problem —
although if^y're not latal, should Mayhem charge
into them he's liounced backwards Again, soft
points have to be attacked...
Downward pull
Mayhem also has to contend with forces such as
gravity anrf inerta. Obviously, when he |umps he
returns to ground preHy quickly, but Ihe
bigger his run-up, the larger the leap
ptacBon<:«"«>~
I C^PORCI Na.13 ■ NOVIMBU 1VV3
"J ' " ' '
•''••.,,
<»?>•• r
, „rftlo«»« "
•f^.^^t^J^^^'^'^ L««<.
- - wncic
Hffim'MR
^ -^ ^
Sl^n^la^^y, Ihe longer he J"jns. tha
laste he is. uniil he reaches lop
Spe&3 — which, in Charge rr>Dde, is very
very 'asi indeed. NaT surpnsingly. the qujcko'
hetravels, the longer he shida dunng an emergency
(of intannonaJ) sUjp Waler. pradicfabJy, slows (Mjr
hero's rmjuemenl While srjbmergBQ. Mayhem is
less nippv and reacts a\ a riKjre pedesmao pace,
while waterfalls sirnply spaeO up his Oescenl aflat a
lump
Graphically. Mayhem in Monst&itsn^s superQ
From the veritable rainbows of colour in the happy
levels, lo Ihe oppressive
Oarhness o( the sad, It's
probatily the tiesl-looking
C64 game ever. The only
game I can really compare
II lo in temis of ixismetics is
Cieafiires2. LikBlhat
previoi.[& Rowland
produt:tioh, the
presentation Is excellent.
Before each \evel. an
animated piece of scenery
wilh countless layais ot
psrsllsi adorns Ihe cenlte
□f Ihe screen, wrih
animated levi telling which
level's about to tie
played, and what
stale It's in. ahh.
what's the point I'm
attojt five hundred words into this review,
and I feel as if I've hardly scratched the
surface of what Wayfiem has to offer. It's
wall -presented, playable 10 eilfemes. great
to took at anO listen lo — I really can't fault it.
• The Crealii'»s boyt
have done mo
Impo^sjbte antf actually
managed to surpass
._ iheir previous games
> witti Mayhem- From Ihe taps of its )etly mouniatns
-'^' to tfie lips ot its cule little lues, tills Is a gamer's
dieam. Mstvellously drawn sprliea. especially f^ayhem
lilmseM, not about to perfectly smooth scrolling and llie
dmiEully curves In a way tfial would malie Claudia ScheiflBf
nO with envy. There's a delinlle hint ot Mario about it but
Mario never was never this cool — come to think ot K. simple
colleel-'Bm-up game play Iibb 'B'Bly hit the mark so precisely
either This is THE platform game Ihe 64's Ijcen walling for,
IhQugn Its hard to de5r;ribe In words how truly
wonderlul It Is. The proof of Itie pudding Is In the «
ealing, and once you've had a taste you'll be pigging
oul lor weeks. Sonic who?
f
■ C-PORCI Na.l 3 ■ NOVIMBEirT993
^na
J'^IVr
• •
I So who are tiie^e
Rowland boys then?
Having jusl put the
finishing touches to tholr
latest epic — Mayhem In
Monslerland — they're
I currently drinking
I themselves silly in
I celebration. Bearing in
mind their exemplary
track record, we
decided it was time for
an interview. After
supplying ample
amounts of coffee, we
managed to obtain a few
words of wisdom from
Lthe tolentsd twosome.
,--av':5^.
v^^"f.\
^'•"i.
I.
in
tot example, Some the Hedgehog — 1(5 huge
team ol devHlopers are vifluolly unknown To ail bul
tho^ who see Sonic's ending sequence. Loog-
Term CW ownera will remember the days when
coders 5uch as Andrew Braybrook and learns like
The Oliver Twins appeared on magazine pages
Thsse days, it s^ems as il programmers efe
peHDple who wnle Ihings lor computers, while
console cads, hey, ptjg em m. play em and
C>sryla9e yer bleeding wallet, yes? Elevating
programmers to rnmor cetebniy status apparently
isn't ihe ftone ihmg these days. Ihe developing of
powerlul brand riames is Wilh ihai. the silicon-
based eniadammeni mdusiry becomes more
nfLamstream and loses its previous naive charm,
bul It's profitable, at least .
Most C64 programmers have already departed
Ihe Commodore scene 10 work vuilti assorted l6-bll
-^--^jr-— ^
possibly, Ihs most
the Rowland Brolheia.
Jolir and SIBvB BowlaniJ are tesponsiDla lo( iwo ol
(liB Diggesl and well-programmed C64 games eve'
— namely Creatures and Creahiias 2 sa il you
Smai
'r -*r*j.
h.'-^.-.-.-^.-.-.-.-.->.""3t.-n«v«?^ii-:vr^ . ' 7r.\
• CrMluTM > QflirtakM whim o( th* baal
UmphlrB rvrr !|*«m on an B.MI ■¥«**«*«.
didn't know — and have |U51 put it^e Imistiing
toocflos 10 Mayhem in iMonsreHanfl, their latesl
platform epic. But why. rttisn 50 many are now
worhing on the 16- and 32-bits, are ifiey still wilh
tfie C64' And why did Ihay choose Ihe C&4 in the
first place''
We first got a C64 as a preseni. afmut 10 years
ago,' ejtplains John 'From iha lirst day we had it.
we were dealing programs on it Granlefl. Ihey
were very bad programs but you've gol to start
somewhere. We leamt Basic, Ihan lifactiine Code
and Itiought we coulb do betlor beHer games — If
not, as good — as lf>fl ones being released al that
Ufne,*
That they did, and
10 much cntical
acclaim 'We've
designed and
programmed
Cyberdyne Warnor,
Relrogtade,
Crealmss. Crealu'ss
^and Mayhem in
Mor}sre/lBr}d.' says
John 'Before
CyberOyne Warno'.
we were involved in a
game called Scofptus
We didn't program it,
but we designed and
produced the
grapt^ic& and sound
lor II.' Whalever way you look at 11, it's an
Impressive track record — many COMMODORE
FORCE readers feel Ibe Creafures games 10 be
Ihe f>esl C64 products ever BjI wlial inspired
Ihem?
'The mam njason lor programming a cute
platform game was if>at we were sicM of
programming senojs 'Bat-laser-deaih-scum'
games — somolhing we'd done for the previous
two years ' revenls John 'Also, at Ihat lime, Ihere
wasn't ine abundance ol culesy ptaltormers as
there is now The arcade games we were playing
al the time also influenced Ihe design of Creatures
— M' Wartfnsr nng any bells''
Gr»alur« Comforts
aul whsl Hbeut the InfamouB, bloodfhirsty lonuFS
screens'' Who came up with the idea foi Ihem'' 'As
with most ol the ideas for our games, wc tioih dldf
eiplains Sieve We gel a group ol us around a
table with some lood and garganluan amounts ol
■ e-FOBCI No.iaHNOVIMBER 1993
i
■ i.', }}\ "
beer and simply
bounce Ideas off each
01 her — and beer
can^, come ■□ l^rnk or
<1' On a Aissr note.
tie conlinues It s
tiilways betier lo nave
T 'eachon -^ or even
nelfer, an
PiuprouemerW — to an
Idea before ri goGS
into a game As John
and Sieve are poieniiaily such a hard-drinKing bsO
mffiience. what would CrgaTures 1 and 2 hero
Clyds Radcjifle drink it he were real? 'He'ti live ori
a sJ'icf diet of enlra strength bser and cider — as
we seam Lo ilo — mil only when he wasn't driving,
okay Mids^' enthussa John.
Hmmm From the poientoily inebnated lo the
tJffleky, we enquired as lo whether or not
CreaniiBs had made ihe Rovulands rich, lo which
John retoriBd. No — bur ii shouid have done!
BasicaHy, ihey (Thalamus , we assufrie — Ed) sold
a massive amounl o' uniis made a load ot cash,
biii — due locircumBtances beyond our com rol —
we only received a small fraction of it {sob!} ' A sorrv
iBie irMjeed — bU at lavat It brought the Rowlands
brave daim ttrdeed. and we're pwasM to say. not
lar from The I ruin Was Itoynenr always deaiinedio
becortiB Mayhem, though'^ Was a miended as
No', says John 'ti wasn't designed aa a sequeJ
lo C!&3!\nes 2 To be honest, they re Iwo different
styies or ga^ne (n fiAavr^^rtf. rhe amphasis <s placed
mDie on rapid, chaolic action, giving it a far more
console-esque fesi ' That's feir enough but how
many people will ouy ii to sea^ Can a new ongmai
game stand up againar a mors estabiished one like
Leininings. oi a kensed protfuct like Aden ^
'Obviously Aher^ 3 and Lemmings are going lo sell
well iMcauseiriey' re so well-known, concedes
John 'Ma)'hemmust make lis sales purely on ihe
strength Ql thegame itseff mis is one ol Ihe
reasons we leei il's barter than iis rrvals — we had to
malte Ihe game QOOii. dE we couldn't rely orr Ihe
name io sell n Nor only that but our pnde woukjn'l
lei us release a bad gamel' Fine worxls, even hnet
motives
Finally, we asked John and Sieve to describe
Meyfrem in ganeraJ Why does It eJiisT? Whai did ihey
set out (o achieve wdh ip John explains 'A year ago
Ae could see a ^p opening between consolea end
home computers, wllh console owners having Sonic.
Manoand the like to c^ exdled abOi4.SolCO(niOay
,.«ie^«f-:^
■I r hi rt m iKi tmrniO in m »*W mi»h .
• fc u Mli^lr— ,lMh^««n vi ateM wi —
fame wriTin C54 citcteE. In fact, many
COMMODOne force readers <eel ClyOe RaOclitfe
io be Ihe C64's equrvalenl Sonic of Mario — a
' flagsfiip character, if you Irke Jolir>'s seems llatlered
by Vas. and replies. Obviously, we're very pleased
mai Creaiutes 1 anfl ?are seen this way, as we pul
a lot of time and elfort inEo itiem ' Slushing aside.
John finds Ihe time to make a shameless boaEt We
feel that Mayhem will also be seen as a flagship'
One we oiSBled Mayhem lo fiM this gap. pushing ii
abtwe anylhing else ewer seen on the 064 With its
Buper-tasl tuH-screen full-colour scrolling, detaileO
graphics, interactive sourvl. ir>ielllgeni monsiers.
directional attack poinls. non-standard colours.
Hidden bonuses, thousands ot slars and eitras lo
'Collect, superb presentation and immerise playability
if s as close to a console garne as a C64 can gel —
SI a fraclion ot the price (hee heel li woulO seem all
that drinking has impaired lt>eir ability to lie modest. . .
but hey — Mayhem's a great game. Pediaps they
can be lofgiven ibis time.
Obviously, the Rowlands are pleased Ailb
Mayhem — and why nof Its probably the best CM
plaltonn games ever and. had il have Oeen around
at the time, it would tiave appeared around the top
(If not. a/Ihe top) ot our All-Time Top 100 Games
feature Could there ever be a sequel, though? We
can but hope
■ C-FOMINa.iaiNOVIMBIII I9»3
i i
L.
Ifurm'^iitjlfitrigari
. lilM-'jilifig Of offliHlrn
'i\ rj Itriij till uf mayhim crvery
nuw r«i!l Iher To taal olf tlia
slincvklGs ol conformily and ,
swing riK on a hig iHngonl. j
I'lavlny Ihfl mpresaion of ^lV^ng i
in ihii wiirlU of Ihe ninelies lai
htrfiinci
I hum wuhave rl, Inentl^
thill's ine very ossbikb ol
Tioyhem Diiing Ititngs llku
drti&siiKj up as Adam Aril Tuj
yiiii JJiiclG Tony'& Turierdl, or ,
making a scale moOol ol HiB
lollels m SI Pancias slalion oul ol Nolls
Counl^ 5eaEon IicKbIs, or giving away —
yes. actually giving fimay — a branO new
tokiLjrTV among olliGr Ih logs
To cBiBbratB me ibIbbes ol Ma^em, |
WB're running a spooal compalilion. Slop I
wnaleuBi you te Ooing, gat IfioSB crayons
oul. and draw, draw, draw' We manl 10
see r^noon strips involving Mayhem, Oul
iney must be tallied viilti tre slonch ol
clmos Pamaps a piciureorMflybem
hghimg with Wriny Jonas oulside a
Solihull Kebab shop, or Mayhem
perlorming open haart surgery on Michael
Winnar (yaith a lin opener and a Kit Kal.
pemaos). or Mayhem, er, rloing
Bomelhing Bise'' The lunnier I ha beltar
First prize is a monitor. I he saixind
prue IS a slerBo. and Ibere are also ten runners-up
pn;es of a ijinosaur Or something In lacl, asatie
breaKer, complala the (ollowing sanlence on Ihe
back r>l your submission:
. While I've no doybt Ihose Dinosaurs would look
greal on my manlolpiece, cause they're obviously
smad, I'd still prefer the TV or the slereo
bi^causB
Send your eninas 10, Heyl Great' I reckon I could
wrn a TV, a slerso or, um, soma DinoB Comp,
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Ur^rbVd&'hb ImlhU Suffwih.
Cocipdni Nbffi* (H KplkiBOM) -o.
Ad* ■« „ „.. ^,„ .,__,„_,„. _. _,„-
I . ."z:
TBI WtM
.(\C^
long tint
but finally
'LEMMINGS?
HERE? I DON'1
BELIEVE IT!'
GUTTERY bids a
belated welcome to .
one of the most
original games in
years. Was it worth
it? Read on and
iind out.
• Psy^nosJs £•"•**
n-fOD" Lemmingf i* fifiishwl al 'asl! Whal
cariune ^iv Hboui tin"> rjn^tiim 'msnl
beer iaitl beloro'' A niiiiijrdil luuuli al
l'M|w. laviiies and rela'dod rotlijnl* eooiplolo wilh
IN//V (J'f^fif^ ^'^ Bt^ bliw ,
pullOVUFS , '^
Adjullv, I'm pwchad on ''-^
"10 ltci"ii il a (Jilflmmn
hr^rf] IfadriK^bully. a review
bitgiris *i1Fi l1 rundown ot Ihfl
|>lu1. liiHIl HppiniMl 'A aatttetHay
und frtuHy a crilicdl cuirKluhiixi
yiaignrng up all gwxl «iii) t»il points (o
|U5l(ty a t">Bl pertepilago. Unable as I nm. }o
betuHe Ihare s an inOiviaoal jntamiliar wild lliis
fj.imB. ( in ltd •" ihe .irloiliinaie posiiinn qf riavmg
*/dy Hitlmul Lluyirg Irurn \he p(.inl So. in
nsverpntti to IhosB inimnrtiil wiji'lb — 'Lol's gol"
Vijure groolBtl by an ararn.itcjd sequence
id(3tiiK.al to Idnl iound 'jii "id 16-bll votsions be'we
yrirriping r.^rliOenlly who «ie oplioni acroon
Chi>tiae music or FX anU slait dillicullii (Fun.
Tnck/ Tajinq or MayhomI ivi enler a codo
— I'M rb ,|-»ecilii: lov*rl TJien 111 into Tho
. l.i'^^G pu//lo-a<;ti'rfi
l.c'"'ni/K}s drjmfjshawB
tkjaled aiound in waniius
stales ol comploliori luteu&r.
or ^ It <ieenis. but the fin;jl
' game still appea'!; Iik^Ii and
lively Batkrjruund qriiphic-
Ijlly r^apture Ihe tlsvDur of
aatb leyel wiili well animalod spntes st"din(|
amuna as smooth as yuiiliKe Characteristically
meless piece
of software.
Hmfl^ — *h^( lo rju'
I coulrj w.tMie on atKiur fiQthing lo U>\t n taw
hurKli&.^ words, (Hoi rt be easy eriourjh, bijl no' Am
t noT Ji pioTessiftoaP I shall Trear This siliiaiim as a
cftatienge I ^alF write m dr> amusing anO
Morrlbis
hard stutt
Ihat Lsmmings
can't dig through.
Al leail it
doavi'l kill
th«in..H
'. C-FORCE Na,13 HOVtMBtR 19^3
' hardly nolico The larj d( ihose lamous sairipkeii.
VVnete ihings wjuldVe bocome Incky is m The
jo/ilk':** conliol A rrmnbG —
dllriws you to move
almost rn^lantaneoj^ly
Irom orie part oT the
scfeen lo anolFier —
es&eniiai in such a
game To avoid
unnecesaarv liOdlirig
around, acijonsare
highiigMed by using
the riumber Keys
Suicide is
fun».
To make things easiei
sliii it£ po^ibleto I
scroll around and |
oaused This means
lalalive immobilily ol the loyslltk and Bllnftule
problems are all but oiadltalcwl
Things lend lo slow down a tail Htien Ihoie's ?
lot ol activily hut Hi", almost wenn a blessing,
ylving priKious ""tru ieconds lo t|8ltiijr your
IhougbK To Keep Hiioic, iiiiiniiii] nt .1 docrTi
ralu, Uie play aro.i Hi only about liafi a ^tiwen
wide a little discnin.urlmti nt tirsl but ImndisFi.
iidrlLClii™ play 5rinn 'livfciiti your aiioniion
So tho complimonK iire out 'i( HH' wi/ nowltK
II
tlie ilHijrjing i
Icatkle'i Fijr a '
start theiei.
um and then
meres Gioal
Scott' There 3
.n-.ll.. #.y^htrui
t.ilsii"'
Bye bye,
Lemmingf
Pr«pam to
SplattBTH.
J
fi I
Whera do
LvminirigH qo whftfi
th*y enler Ihe onit?
9 A Lemmings orgy. WeJI it'* got to be.
hscnt it? What else could they l» doing?
I could gnpa aboul Ihe fad there's never moie
than thirlv Lemmings lo a level tiul I NaT would
over-complicate things Okey. h©tes one Ihal
nevoi lails — muinioad. Gel nulla Ihis one,
Alter Developmenls Oh no [no pun tnlended,
horiesl]1 Lemniings has the leasl officious
muJTi'load in hiaTO'y, because when VQi" ^each
a level, you stay there unlfl iTs complsted
All light, so loading's bil of a drag <ti lirst. as
early \BVbis are so mm pie, bui once you gel
into the lougher ones t\ fades into
Insiflnilinance Jusl remember lo wnle down
those passwords and make a noie ol
i
1
1^
^
The ^
each level s posilion on
ows signify^
s rock can
^^^^^■^^^^r Tho ii'^H. ^^
only tte
^^^^^^^^^^F Thifi ^h^re
unnellsd
^^^^^^^^^^^m
trough In
^^^^^^^^^H be
one
^^^^^^^H guided. What
FFcl^on..-^
^^^^^^^^^^K a
^^ ^^fl
^^^^^^^^^L myai*ry to ,
^^^^^^^ ^
Hoh hehr~^
Pi>&«ibiv
one of ^
Lemmlngi'
moat
entertaininff
moments...
Iho lape I
CQunteF.
C64
£.emm^rr^5 hs a
I me
achieve meril .
There 5 only one thing Ihat really goes agalnal i1:
Ihe timing The origliial game's been popular lor
nearly four years, so l^ie v^hole thing's }U5E a bif
old hal There was even a Spectrum version way
back
Receni 'Work Jn Progress' lealures gave some
iBasansforilsitelavedC64 detnil. bui ihequeaiifm
mmain:^ — dn^eslJllnued Ltinnimtg^ In my
opinion (artd Ihal ol ptkisI readers. judgHK] from the
mal we get) the answer IS V^ ii s a classic, lotaity
ongtnal wt>er^ lirsl released ai>d nothing s come ckse
ance. Evan Lemnungs 2
DO Ihe AndgH duesn'l
have the same ch<]rin a:^
lis predfHXfiSOf .
CG4 Lotnnwtgs a spot
on con- version ol a conv
FKllmg
legefxi
Oon'l
leave
home
whthout
<0M
' So it'i arrlvad, than? '
Ona of Ihe mosi iBlked \.l^ '-MtW
aboul — nol lo mention' "v^ i
ofig^nal — games dI all rime, Lammlnga
la aomethlRg else. Vou could shova It
Into a calegory, call 11 a God or siralagy
game, but II a sllll Iho nail tilling
amount ol playHlilllty thai makes II ao ^
apecia'. Unlike the Spectrum version,
CS4 Lemmings has up to the itiflvlmum
100 potential suicides ol the Amiga
version on-screen a1 any one (Irne —
Sir Cllve's litlle baby could only bandia
ZO. II even sounds well: Jeraon Tel's
marvellous lunes are, alinougn a wee bH
cula» neverlhelasB very llstenable. In
lacl, rm so lmf>resEe<J by ^64 Lamming^.
Id go as tar as lo say this Is Ihe best B-bil
version I've seen — even Its multlloail la
bearable. In lacl, why are you reading this
now? Why aren'l you nipping
out to buy It? Miss this, and "^~^^J/
you're lelllng a place of * jT/ -y, ,■
aoMware history pass you by. ly^j* y UM
=.-V-
lOLtr Bimu
IMROtWNDM ?*%
tiMnt una «n
yau ii«RiiD lUT
IHIN...
1 HUHVaiD llVIli
KKFiouawMintl
irivitY uiti
■ C>FOIICENo.19 NOVfMBIR 1993
u •ikklit!
You can't blame people
for being cynical. Convert
Lammings to the C64?
Impossible. Or so il
seemed. E&E software's
conversion of the original
Amiga classic Is every bit
as good as we'd hoped it
to be.
' 4£ Soltwar© (lornially Aller DGwelopmoiits)
haw jLisI put the (iniphfnq ioucIigs to
LBmifnga - po&sibly ihe masi holfv'f^*^"^''!
lille Idi the Ce4 in years. DeEpilo endless tieddlit'e
enlensions. conlrovorEy and ol course, the
Baparlure ol Nikai Ejik. they've managed to make it
— in ou< opintpn — Iho best B-bil version nf the
DMA Ocsigiilcl) classic Altei all (He Its anil hiils.
ItSlmatly ready, but wilH the bene'il ol Hindsight,
would me loam do anythiny fliflererillyT
■| wnutd've seen lo iT thai the commiiniccilinn
beEwoen the members ol Ihfi loflm — ana
Psygnosis woiikl be Iwlici ' admits Romi, Tm
sine ll^ngs Exsuld have gone a lot smooTliei '
Thomas, onltieotbor tiand, I6 mate concerned
wilh Iho locllnicil BilW ol IHIiiys 'For a starl I'd
have uEQd a PC miili Crass AssomblBf and pod
ovBi¥thii>g down to the C64, insload ol the toiii
C&A sel-up I'm using ill the moment "
Bill did the team ever tiave Hie" doubts about
tlie conversion? Wsie llioy bvbi lenvlBd to Itiiow
the lowel m and csl It a day? 'Yss, on WneB sucTi
Leon: Jeroen:
Graphicer Musician
ui
Remi:
Thomas:
i
d& sevtin 111 ihe morning, having woFk^d Ihroug^i
The whole nighl. [Bveala Thomas, only lo Find the
dish I'd iHren a^ving all my eBscntiiil code on had
cur ru pled '
Romi. on Ihe olher hand. revGiils a more
opHmtBtic altilud© Nol reallv O' coursB, Iheie
wore mnments where Ihings (i>5l flidn'i seem to go
Ihe Wiiy we'd have ^anled Ihem to go. bul I never
fllnppGd believing we wore able lo pull il oU '
Jeioen suma il iip m a single word tJo
We asked iFio loam abojl the bigge^^l problem
Ihtfy encouniared dunng production ^Squeezing as
much as possible <0lQ ihe memory — every bit is
used, sayfi Thomas, with Jeroen also having
EUltered technical dif^tcullies Separahng Ihe aufl">
data horn the nudio driver ' enpliiins Itie lunesier
Usurillv ihase are loaded nio mernoiv at the BJime
[line. In Lenvmngs, the driver is loaded once while
(he dala is loaded in every level This was needed
THE DAIiiir !^ESiGN
Ttta rrian tiehif^ Lemmings, so lo speak, is an
incfividual Kmwn as Mike Oaiily at DMA
Design We asked film fiow the idea was
loitnecf, 10 which he responded, 'Tbis one's m the
hisrory tiooka by now, but il you've lost yojiE I'm
^re I can lei yon know,,
'Orie lunchtime arour>d Aogjst 1 990 1 was
occupying my time tjy creating a small Dpaint
animalion. It was only eight frames, Cwt had
hundreds ot llttte men wafl<ir>g up lo a gun and getting
shot, A guy called Gary Timmonda then aflded some
other men, touched up the animalKihs and then we let
olhere see n Russei Kay — Hie programmer ol PC
Lemmings and Lemmings 2 — was somew*>at
amused end was sure Uieie was a game in ttiere
soniewt»efe He then did some tests — Lemmirtgs
walking around, tailing elc, and Ihis was shown to
Psygooss at one ol the campuler shows in London
Later. I did some tests — on a
CW ol aN things — but
evenlualty Dave Jones look up
Uie challenge on tt>e Amiga and
history was rrade ' Did Mike
think Lemmfngs wouk) be as
succeeeful as It has been? No ' he says IDkBV.ne
thought It would be big. Dutnol,,, BIG!'
Finally, we enquired about Psygnosis' reaction alter
fiisl seeing Lemmings. 1Mb confkJanliy answers It
you rememtier most people's reaction when Ihey fitsi
saw It, It was much the same wnh Psygnosis One tjig
■WOW, COOL,', You cari'l really say much more
than that, can you?
Finally, we managed lo get in touch with a Isilow
■ C-FORCI Na. t a ■ NOVEMBER 1 993
?^
1.1 •
*l»
more colourtuF 'Ofily Slaving twu dilltvcnl ctrlour^
our of a pallet ot ioLif lo crejie rt ligf^l Jiource on all
Iho c^i^l^ ai^d grourids '. wAh Remi cheekily
admilling Trying lo lind now excuses lo kocp
Psygru>sis happy and inleresled!'
Obviousfv. 'itltng every element ol The Amiga
ongmal Inio the CG4 version Aould Lie nigh
imposslbte Whal where the mosi drtticult
□ompromJsafi Thomas and
Leon had lo make a& programmer and graphiCGr
respeclivaly^ Thomas answers 'Having to
squeeze the five-screeo Amiga levels into I wo
screens on ihe C64 — you could say Ihey're
complelely new levels Mso h&ving ro leave out
some levels an(f I raps due to memory
restnclions Leon, again, is preoccupif?d tv^th
golden hues. Crealing colourful levels Aiih only
lour colours he says, echoing many a giaphic
arlisfs dissahsf action willi ihe CMs limited
pjleHo
Bui would Ihey do il aW again '' Rem is
indecisive 1 ihmkLio oi. ' isa sharp conlra&t lo
Thom,is' quick Gel real'' However. Lome's l^r
moie positive aboul the profecl. trjsponding
CoiTainlyf in a similar m.-jnner lo Jereon s
Ahsolulely'
We rtoi^l kno* about you bl out I ho re, hui if
[his la what Ihe E&E guys cnri do wUh iheir tirsl
ever piece ol conimercifll soflHaie. we eagerly
awail luEure produclian&-.-
'\
^.
Icnown as Greg DuddiB
'He's the Producer ol
Lemmings, and has beeri Involved with mors
games ihan mosi people have eaieri hoi dinners
Having hearO about ESE's sifcuses [Peml'G in
particular], we asked him whai it was like to be
working w^lh the leam 'Remi and the othersf
Hmmm. alihougha decent, likeable bunch and
very competeni on Ihe C&4, they were
hotohou&ly diMiculi To pin down to any kfnd of
deadline — "H s almost ready, it'll Birlve or^ Fnday
etc'", Finafly, we enquired if working on C64
Lenymtngs had aKected him in any way 'Aaarghl'
he Bald l can f believe il's overl' Whatever could
he mean '^
■ C-rORCE N«.t 3 ■ NOVEMBER 1 993
fA'gig.vm
>1
I
mP
ifk
1 1
r
^ 1
I «J
From the makers of Creatures and /
Creatures 2 comes probably the '
V greatest platform game ever
\ created for the 064; Mayhem
! A in Monsterland is an intriguing \ '
R blend of fast, frenetic platform \ ■
aa ' action, with five wickedly cute > .
/ levels to explore. Featuring the
/ cutest dinosaur ever to emerge from the
/ Jurassic period, you'll soon forget all about
''^ Italian plumbers and spikey blue hedgehogs.
'4
' ^«#
EB.90
CASS
£9.99
DISK
* Super-fast full screen scrolling *
* Fully interactive soundtrack & SFX *
* Amazingly detailed graphics *
* New non-standard colours *
C64
SCREEN
* Not available in ANY shops *
PLEASE SEND ME MAYHEM IN MONSTERLAND (TICK RELEVANT BOX
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Essex, RM15 5HD. Please enclose a cheque/postal order made payable to
APEX COMPUTER PRODUCTIONS LTD. Allow up to 21 days tor delivery.
NAME
ADDRESS
POSTCODE
In a worid where
money talks, net to
mention an industry
where It also sings,
dances and plays a
variety ol musical
instruments it's good to
see there's still some
people in it for pleasure at
the expense of profit.
MILES 'JINGO — THAT'S
VERY REASONABLE FOR THE
PRICE' GUTTERY pulls on his
bargain-boots and wades
into Binary Zone's new PD
compilation^.
You may be lliinhing inerB's a lack d'
soMware aiounO Fof me C64 these days Ot
course M would be silly to suggest the
scene lo be as prolilic as it was The heady Oays o[
the late eighties when C64s really were number
one are riow truly behind us but, despite the steady
decline in guanllty (though not necessarily qualily)
ol contmerciat soltware over the lasL IB mon[^^E,
there's still one area Ihnuing, probably more than
ever belore — Public Doi"aln That's where many
ot tomorrow's main programming boOs are loday
Gaining expenence. sharpening up their routines
and, most importantly, gelling 'rteaid about'
Voure sure 10 have read Public Sector in which
our gocjd maffi from the land ot clogs and dykes.
BC-FORCENo.lZB NOVEMBER 1993
I
I he eminenr flemi Ebus. writes about Ibe latest
demos lo check oul These usually involue spanky
visual andfor sonic eflecis. to which you sit there
and say 'Cor,
thal's a bit
clever!' But
thaf 5 all you do
— sit ihare.
Forlunalefy
Lhare's more lo
PD than snazzy
demos — us
also 3 ncti
source tor
cheap, original
games. In
recognition ol
this top C64 PD
suppliers. Binary
Zone, have
compiled 42
playable games
on one tape, all lor the nominal lee ot six quid
(that's 1'1.2S6 pence par game it you're interested)
As you'd expect ii's a. pretty mned bag.
Somelhing tor everyone you mighi say. Homage is
payed to crusty arcada/console classica' with
GaWnan and e playable enough |or at least as
ever il wasi rendlLion at Pong You know the one
— each player has a Bal either side ol the screen.
Hie idea being lo hit a
■ball' back and forth iml
soineane misses
Foigetlably enthralling,
character bkxk
graphics 'n' all Ttiare's
even a Donliev Xong
uanant, bul I don' I
remember OK being sc
blimmin' (lardi Barrels
and lireballs corrte at
such a rate Its unlikely
you'll ever get to Kong,
lei alone rescue thai
poor damsel
Inevitably there's a
spnnklingolSEUCK-
'em-ups lurking
amongst the other liilei
ranging fiom deeply dull lo Ifie quile impressive.
Most visually pleasing is Groa The Piiie
Beautilulty sculpted backdraps add B lol lo lairly
unchallonging gomeplay. Tliere's also ofie or iwo
trom the man himsell, Alt Yngvie,
A couple ot adventures rear Their le*ty
^ heailB or side Iwo, Haunted Mansion
\ berng The belter tiT [he» Doft'l gel
I over-eKciTed. Though, as it's a prelEy
f rriedlocre aflalr with very poor
resporiBBs, a limiled uocabulaiv (II
' didn't even seem 1o understand
EXAMINE!) and not much To see. If iis
I puzzles you're eHer Ihen Ihree Tgliis
clones are on offer, the besT ol These
I being Tvnsler It looks fairly sedafe
I buf this t:ielies a fiendish ly-ctiallenging
I anO addictive liWe number Ten skill
' levels are cenain lo keep you going
for that eiira line 0' Two, making il mlhouT douBI
the pack's moBl outstanding tills. Another va nation
on ifie ITieme Is Vious Its dear. unclotTei'ed play
area is attiactive and Itrerc's The ailded tioniis of a
Two player mode in winch creating multiple lines
POOR
Hfiy. w/e're geTIing good al l^tese dutt head'ogs
arefll we'' J^evecTheleBs, iTS aNvays very oilftcuH
1"? rale individual PD gamei or collecliOnb CuliI^
yuLj cniiifjare any tf( ■) Tg, say, AU&i* J' Of
Lommffigs"' Tt)e lis! could gu on and on prtia
cheep, cfieoriul aiKl ct Laugh However, il a
con>pAre to wall-wnlten full-jjnce sohwafS,
Itials why PD Gatnes Tape 2 la rated 65*S
an above-averaye cjinpilaiion. bjl ignors]
50%fHlef5 and yiiu'v*"- ■■ •ii^-t,,,- ii„ -
CotLecliCin at yctrno^ i ■
moreBiflnonce Ai&< ,u
amoutn of code. tiMpi^uiiOb <^ 'juitoa
money ro pay for PD
corT>p:es6Q£ your opponents acieen ir % only lei
down by alighlfy unresprinsjve controls. Dul afiH a
good b'aET The \fMit3 (s HoJarions. but unclear
graphics ancf fruBlmlingly-slow play Mill i1 Blone
dead
^^^
628;^ ^k
^Hoi'-'**^''^
VOUR GflHE IS OUI
i 3^
r J
K
IJZl
-J-L^ MM l_ft_
Novelty vaiuB tmmes in the torn of Creapei ^nd
Cieaper2 The games themselves are completely
and uITerly naif, but quite amusing as bact^grounds
and sprues are diieclly lifted from the Cieaiuies
games (Probably — Legal Ed) Play consists ol
walking to and Iro on a stalk: screen collecting
Hems while avoiding baddies — Clyde wouldn't be
amused
For the diotionanly-minded there's a couple of
word/phrase guessing games. There's Hangtn&n
— everyone knows that one — and The Name
Game, winch involves guessing letters lo reveal
a well-known lllle, saying etc M's not loo well
thought out, Hiougfi, one phrase il came up witti
was 'Throw out the gauntlet' — yes, well STill. H
do. I t'pOBB
As proceedings
draw 10 a dose,
anyone who
enfoysd thai
ancient fossil of a
!■ ties! nut Horace
And The Spldefs
on tfie Spectrum
will be pleased To
hear Monsle'
Panic pays it more
than a respectful
nod The screen's
made up ol a
series of walkways
linked by ladders
I'ld patrolled by
I'.isly crealures
'ou' re armed with
H liBfty mailat —
The itJea t>eing to
knock hHJies
ibiough pialtorms
which the monsters will attempt to mend. However,
wTiile tt^ey're making Their repairs you can sneak up
and blaT them Once you kill ali the enemies on one
screen, you slarl again with mora monsters
# Pong in
j all it's
Olory.
Despite
the name
Ihe game
doesn't
■mall hall
Monstsr Panids noF bad biit a bit Jerky and
sluggish.
Without wanung lo slate ttte pack {42 games for
eiK smackeroonies — c'monj lt>ere's
no getting away from trie tact That,
apart from Ibe reirjs-iles. oneor
two SEUCKed efforts and a couple
of others Itiere's rrothmg here To
keep you playing lor more Than a
couple of minutes Its very che-ip
but. tor trif- . i;"-
not all that flflilJMS' *
ctieerfui. V'JlSSSSSlF^
■ C-FORCI Ne.iaa NOVEMBER 1993
"» ^ Q P
Hovudy WksWa
COMMODORE FORCE
compn Thme ags^n. Yap, lo
cormnemorate the calecJysmic
eirenls o( ihis month — 'irsOy
rne (Miles) crash ing my car
(again' — Just So HaopenM
To Be Paesengsr Erl] and
secondly Lemmings, wave yollsri logaUie' wUh
Psygnosis lo brinci you anolher greal
opporlunlly io grab a load of Uee lool.
So (SOD). Ihers I was. driving mefrily along on
my v/ay lo worii, Ihe svteel melodies ot The
Georgia SaieilHes billowing Irom llie sleieo.
TlierB's nolhing like cruising lo aome cool
sounds wilh Ihe Highway stralching ahead o'
you, Ihen KKERUMP' Some dope "ad parked
rijw in Vie middle of the road and yours Iruly
obligingly ploughed straight inio him My tovely
new car now resides al ine local garaga, a
sorry sight lo behold lE's headlamps smashed.
Dumper t>enl and shiny terTder buckled and
broken Excuse my whining but it's been a
hummer ola weak...
But bach to Ihe comp There's len goody
bags containing Lemmings and Psygnosis
marchandlaa ihat must Da won. Hats, T-shirta
— you name It, it's in Ihese bundles of
brilliance, probably II you'd like 10 lay your
hands on one then here's how to get in with a
chance — jusl Lhmk up an answer lo our litlle
temmrn^s-related one-liner.
•■ Why did the Lemming croSB the
riMidT
A :
The leasl cnngeworthy ten
our good selves and the sendi
rewarded Send your entnes It?
Oh dear, Ihey really are scrap!
of the iJarrel for these competilio
COMMODORE FORCE, ImpacI
Ludlow, Shropshire SVBUW,
■ C-rOIICi Na.ia* NOVEMSIR 1993
^fe you a cca
of &fBat
softwiorel
Then loolf no
furthBr,
^»
are launching the long awaited C64 version of
^^^|\" LIVER POOL" THE COMPUTER CAME
to massive acclaim. Based around the world famous
Football Club, Grandslam have put together the
Ultimate Football Came for all you eager C64 owners.
If you are experiencing difficulty In finding our range of
C64 software including the 93% and 91% rated
"NICK FALDO'S CHAMPIONSHIP COLF".
Just ring The Sales Hotline on 081-680 7044 for details of
your nearest stocl<ist and we'll make sure you don't miss
out on the hottest sports simulation seen ti^iye^
on the good old C64. ■ ""
GRANDSLAM VIDEO LTD.
GRANDSLAM HOUSE. 3 RATHBONE SQUARE,
28 TANFIELD ROAD. CROYDON. CRO 1AL
TELEPHONE: 081-680 7044.
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It's hardly sociable, is it?
To jump onto someone's
face and impregnate them?
Or, come to think ol it,
ripping them apart In a
single flick of a tentocle!
Aliens are a nasty bunch
and should be wiped out on
sight. JAMES 'FACE
HUGGER' PRICE sets his
flamethrower on Deep Fat
Fry...
OOk, il'& plot a baO thing lo plRv oames On
CFlhei syslems, nkay'' Rsrely a c(ay giies By
wthoul us ror+^iwing a iGlTer thai condemns
every console/I 6-bil game in evislencQ
Psrsonally. Vve always believoti iliai each system
has lis ments, and to dismiss every olhec larniol
it's jusl pointless, nghl' The C6A has a massive
software base, with same ol ils lilies head and
sdoulde's aboue other machines' eflorts in terms ol
playability. design and Qenerai excellence. These
days, mulli'foirnai releases are commonplace; on
tad they're cut-Oawn versions ol aames designed
IwD previous Alien films), Nem (s young giii
rescued in ihe previous lilm), Sisbop |a simulant
partially killed by Ibe alien queen in Aliens) and Sgl
Hicks (a member ol ibe doomed leam ol marines in
Aliens) crasfi douvn on Ihe prison planet
known simply as Fionna 161 Hicksand
Newl die inslanll/. Bishop is, due 10
the tact Ihe planet is devoid of
spaoitiOBlly for otbei — mainly 1 6-bit — systams
Ol course, tfiere's an exception lo every rule:
releases such as Flabocop, IVavy Seals and olfiers
have been tar belter than Itieir counlerparls
Which, Quilo noatlj I (eel, Dnngs us onlo the
subiecl ot Alie" 3 Having t>een released on the
Mega Drive and SNES lo much critical acclaim, 11 s
now available lor Ihe C64 li compares favourably
In tbe Alien 3 dim Ellen F<ipley (beroine nf the
KC-rORCI No.ia NOVEMBER 1993
iBDhnofogy requlrsd to repair film In any /
way, eflectiuely dead as well Riple/is /
rescjed by the pnsonersi and Their small /
com I ngent of supervising olficers, and / ,
spands a week recjperaling m Ibe
prisons infirmary Aller recovenng
sufficiently, Ripley becomes
cor'vinced thai a Face Hugger — a
crealLire responsible for Ihe forcible , ^;
(and subsotiuenily fatal) ■ j
impregnalion of the alien seed — was
ahoardhercralf before and during Ifre ^ \^
crash Unbeknownst lo the unfonunale '
allen-killing veteran, thai very crealjie
escaped immadialely after the coflision wilb lf>e
planel, (ind infecied a dog
Unfortunately, Fionra 161 l3 devoid ol any
prjteriiial alien-waslmg weapons, leaving the
pnsoners vulnerable Picked olf onR by one, Ibey
evenlually dispatch ol the Giyrir-dosigned crealure
by way ol an elatK>rate plan — trapping it and
submerging it in moHen melal.
Disregarding the
all
loci
V
So here's the real laugh ol the day; m C64 Alien 3.
Ripley's absolutely loaded with weapons.
Flamethnjwers. repealer nflBS, ._. ^.
grenades,, yog name it, she'll
tJfow up an alien with it Of which.
CDincidentally, Ibere are many —
Ihe one critier of the film appears
to have become literally hundreds
during Ihe conversion. Through nlne-
orso levels, Ripley has io avoid (or
destroy! the alien menace while finding
and rescuing trapped prisoners
Alight lima limii counts down
While she moves — and she
. moves well Through the
mullidirectionally-scrollmy
areas, Ripley runs, sbools
and climbs in a well
animated (if a little rough-
, looking)
, manner, the
aliens are
■ also fairly
well-Oelined.
. Alien 3 s back-
*■ - grouotteaiB
"'/>fii
^SsSwSjfe* /fftSftC!
itO
• Dm thing thai DID bug «■ «bovt JWm 3
is that, when Ripley slides (aboveK it'* A
sICM ^nd ponderous happening. Surely il
could' va been a bit faster, yes?
- a\ lirriob slurming, proviclirig coiimt'lifr
fivcflllDnce while nol impoding the mam Itow ol (he
Film llc^ences became big busmess around \9&b.
when soMware houses began 1o realise |usl how
lucidhvQ movie iie-ins [:an Eie Sadly. iTto quality of
1l>a ctulual games was frequenlFy neglected, glossy
advertisemeoEs, packaging and — of course — ihe
wBli-krtown name ofien disguised
iinpleyeble soltware wih Me in
fc- cofnmoFi with Ihek cinemalrc
L subjeclmafler (fwero
H honesl. qualhiy I Nm- based
r games are <ew end far
E}i?iween — you know
what? Aiien 3 is one ol Ihe
*" lew' 11 doesnt follow lis
parent's ploi closely —
gone the opposite in fact
— anfl despile lis obvious
lechnrcal encellence, il's glhlchy rn placed. Qui wih
Its large amount of options, siirprhsmgly
unoblrijsiwe muHi-Joad and large, well-
rjesigned fevels, Alien Js a winner
II sounds good, it's large sna i
challenging m leci. Id go bach I
and play il for a while longer iF it
wa^n'HoFlhts damn
slomach-
ache I I
ey's
luteW
A with
ipon
• Wow! After playtng this
on SNES. Megadrlve 3nd(
Amiga I was a IllUe dubious
as to how well ihe C&4 would cope, but i
concern turned ro relief seconds after
r^hjng up the joyslick Instead ol turning |
out a poor, toEmuia efforl bearing no i
relalion to Us classy l6-bit big brothers
(Addams Tamlly anyone?). C64 Atien |
Js a straight conversion of the Amiga
game {almosi — level layouts vary a
Utile}. So should they have bothered?
Yes, yes and thrice yesi Worra great
|oJ> Probe have done — retsJoIng all the
game's atmosphere with alicK sprites,
qualily animation, g,V set In a dank,
claustrophobic game wofid faithful to
the dim fare you sure about tNs Miles?
— Ed)- Ripley has an impressive array of
firepower but It's up to you to decide
whdt's best and where. Basicalty. Alien 3
proves the ol' 6A can still mix It with the
best of them — it's a first-class
tie-mH grade-A conversion
and wicked action adventure
no gung-ho xenophobe ^_^A ./ Uj
should neglect to own.
ass
Heyt Thlv l4 a big ovplloffi, l<n^ Ht What
literary gems can I write here* I wonder?
If only Clive left small spaces, like that
nice Claire woman. Ahli, but Ihat's just
life, I suppose- Now where was I...
I
^a
CURViCEOUS
COLIl^ Z^BLES
Puis*
Rifle
Fiiea rapiO
Bureis 0'
powerful
shois.
Ro(k«t
Lnunibor
Slow but
devHSlaling
— usatul
agalnel me
ififee
gaurdkans.
fiaiit«
Thro war
Has a stort
firing range,
butiKOfks
wom^r&in
dose-up
batHea.
Cr«nwl«l
Lettialbul
slow, Ihis
weapon's or>e
toi
emergencys
only.
^»M.^':V
Jv
U- MM
lUNK
uuMjnK
n C-FORCI Na. I 2 NOVEMBIR 1 »93
K
At the end of the third (and
quite possibly last) Allen
film, viewers saw Ripley ^
actress Sigourney Weaver
— die. Bearing in mind
Ripley's importance in the
films, is this the end of the
Alien as we know it? What
does Sigourney think
r C-FORCE Ns.l 3 NOVIMBIB 1 993
herself? ALAN BRTCC
investigates...
"1 like pla/ing women who are isolaleO Irom olhers,'
says Sigourney Weaver, Women wtio aie aicmf
liom sociely I've never waniaO to play wives and
moitiets Give me llie role of a psychotic or a
vHlainess any dey''
Her moEl (amoiia role iB — Dt course — Ihal ol
Warrant Otiicer Ellen Ripley, (ull-iime aiien-hunler
and The [hinliing sci-fi buH s pin-up. As the sols
survivor ot Ehe doomed spaceship Noslromo. ^e
encountered tt^e deadly Xenornojph menaces tor
the last lime in the doomy, gloomy Alien 3 Though
audiences drdn't lest^nd well to Sigoumey's
swansong movie, the J2-year.old actress
maintains that the lilm turned out enaclly as she
trad hoped it wouki 'We all gave II ckii l>ffSI shot,'
she shrugs. 'Bui Ihe pressure mas loo great lo
eqoal Ihe commercial success at Itie prevtous
movies.'.
According to Weaver, there wasn't any given
rime when the Alien mastoiminds |ust said, 'Oh,
let's |usl do another one' It was a very slow
process and a long struggle lo get the ptojocl going
inlhn lirsi place
CI I -arty, audiences wonted more after Ihe huge
■. ,'^ ol AIit}ti6. but we appioachrKl rl wilti a
ijrr-.ii deal ot trepidation hi3&iuso Ihe tiisl two
movies were so successful and so well done —
everyone was woffied that the Ihtid wouWn'l
mEOSUte up to the high standards set by Ridley
Scott and James Came run. It took a long time
tigunng out what slory we should tell and wfial
elements we wuiild iry and iluplicnie
■We all decided early on that Cameron had done
gunssoPnlliantly it would be best not lo repnse
that aspect, only when wie could comu up with an
onginal idea and a wonderful diroctoi to match dirl
we all agree to go nhoad '
Accoiding in Weaver. Foir initially opproacherl
Ridley Scott lo ditecl ^Aeti J, but he was Pusy in
pre-production on tiis Columbus epic. 1492
Instead, they found that 'wondeiful direcfoi' in
Vincent Yard, the eccentric and hugely laloriied
film rTi<il(er responsible for Ihe rnucfi-praised
medieval lanlasy. The Navigalo' His Input was lo
set the film on a pnson planet and stir in lots ot
religious themes. arKl an unusual Gothic
atmosphere
'Ward's coTKept was very original, and an
airssiing one as far as I was concerned,' says
Weaver 'birt frjr various reasons, hefelf he could
not stay with the production To be fiank, I think he
never really wanted to make an Alien picture in Ihe
first plai:e There's a big responsibility aside from
]usl telling a story. Perhaps lie didn't Ihink he was
up to the demands I don't know '
A replacerTTenI was eventually found in pop
video director David Fincher . vitia was very young
but keen to tackle the enormous responsibility
The directors have always been Ihe stars o( each
Alien movie, really,' slates tfie aclress. and unlit
we found tf>e right genius. Ihe/ten3pr0|ecl never
tell sot Only when Findiei appsarad did we feel
we were in good hands
■Tt>e first words out of his mouth were, 'Shave
Ripley's haadt' And I knew instantly he wasn't
going to he a quiet and undaring director To be
honest. I was busy having my baby. Charfotte
during the eicmgaied p^e-prrxluction penod, so the
longer it look, the happier I was.'
Background effects
LiaviU Pirit;ti(*< s bin:hijroiiP*fl is m f.t>f ciiiil I'lfof.lB,
she explains Hi; wcirkod iil 1ridiiStn<tl L it]ht ^nil
Uagii: lof years us a maHe pamler AnO to make
this ivpe frf ^Tiouie, vou "set^ '^flt 'imd til sptfCjfic
hi^o^edge and wklt^goess )□ pay aTienTton Id
small Oelails Allhough Alien 3 v^as ^^\s leatute
deDul he d sfiol iriHes o' rocK video film We
lookea aT hia whole body of work
'However, David berng an unknown ws^ Iho
l^sl of OL^r problems Remember Ehal Pidley ScolE
had only directed Tfie Duellisltieiote he did the
origiral Alien. anO James Cameron refllty only hafl
Prran'ra ? bo'ore ^a^/ens Aro those any batter
qualilicalKjns for making an A'len mo^le'' Fhncher
was flraat to work with, and very tunny on what
wasadifficuh, freezing, uncomfarlable sel at
PlTlBWOOd sludios '
Weaver insists she had Tew misgivings about
shaving her head lot the rote 'There are toads ol
strange ha^rculs in England an/way so 1 dhdn't
really gel [hat much attention onihe streel, own
though 1 was a siK-fDoi-taH bald woman* My
husband (theatre director Jim Simpson) was very
supportive Ho told me he liked il BjI alter my hair
had hrialV grown bacrti, he admitted he haled I1. My
daughter tned riot !o iaok al me But she didn I
have any hair eJther' I found it liberating None of
the cast had hair ao rt was an indentlymQ mark. If
you were bald at Pmewood you v^re in the
piclufe
Some cntiC5 ot the movie have unkindly
suggested that because ihe cast are alt bald it
makes li UaiO \d tell the characters apad. I totally
dsagiee. says Sigourney H was ii siory point
Tlie planet was intesied wiiti deadly lice, so
everyone's head had to be shaved I felt it made
peoples laces lump out more andlocused on the"
vulnerability audiences are given enough to
indicate who Ihey are There was some religious
slulf we shot thai didn I make the final cut —
prayer meetfngs etc — showing them m their
wodd more But that communicates itsetl well, t
think People know what to expect trom the AHan
traijition and it didn't have to Oo dwelt on
As iQf il being cast with mainly British
performers. Sigourney thinks that the actors
feglonni accents posti more ol a probfom lor Britl^
aiidiences than the Amenccins when it comes to
l>eing able to lake Ihe lilm serioustv The
Americans kive il. she srrnii-, .I'lh.nMiii I .i.. p
getlli^ asked what a
f IS'
Early press reports
stared that Weaver
refused to sign on the
dolled line until she was
paid Ihe sum of C2.5
mithon tshe only got
Eia,000loi Arjen)and i
was giveo complete script
approval She eJiplains,
'What } actually said was
that I tove the character ol f
Ripley and want her lo do
something 5he hasn't had
the chance to do before
CeiTain things are biiiil into an Ahen scnpT Ripley
has 10 say. The^ s an Alien here and no one will
believe her Within thai fiamewofk 1 wanted flipley
to tiave a diflereni set of circumstances and Ihe
wnters carne through biitlianlty '
'Fat a long time in ^/;er7 3. flheS the Alien herselT
— despised, feared and oulcast That a the one
reason she s not alrajd ol these men The system
has thrown her onto the garbage heap as well Ttie
whole Idea ol slarthng life again by having her love
aflaii with Charles Dance ar*d making tier deat Witti
her illness and mortality was ait new maienat for
me. which I lound extremely chaHenging Getlishly.
I wanted those new chaNenges to interest the
actress within me while adhenng to the basic
storyline
According To Weaver the third A^wnmovjeifiall
3tx>ut mottieihood With regards to the senual
politics and possible AIDS analogy, it's not forme
to say what Thames people see in this movie,' she
says White it was han3 not io IhmK of AIDS white
shooting the picture, that goes far every movie in
geneia! these days Motherhood is the through-
line It was Fmcher's Idea to make the ending a
tender, not brutal One II may be an Alien Queen
foetus thai f^ipley tscarryinci. but it issiill her chiFd
I wanted to be a mother loi a white until I was
successful at it And I wanted Ripley to have a
normal life as much as possible That tension
tietween normalcy and clearly riot being able to
have it brings Ripley into an intimacy with the Alien
that the writers and I talked about a lot. The irony
was never lost on me Ripley ^>ad a daughter arvl
she tost hef. Nevi^ was her surrogate daughter and
she lost her too Now she carnes a third daughter
Within her, and 'I casts her f\er life "
Weaver s co-producer credit oh A/Jen J entitled
her to a further three percent of the film's v^rldwide
profits, but It also meant thai she had to gel
involved in some important production decisions.
The pressure Irom the studio was [he hardest,' she
sighs. I'd be on Ihe telephone practically every day
askmq them to reduce if and give us more
hrr-.-iining ^pace because wa were under enough
strain as it was.'
The film's single
most controversial
scene is the bleak
ending, but accordfng
\Q Sigourney its not
V. such a bfg deal What
I you see Is what you
get.' Eheshrugs
I 'Su'e. the chmax did
I resemble Tefminalor
2. tfui we didn t
I change it We got wind
Of the T^ ending jUBl
' as we started prir^ipai
shooting. We
smuggled a copy off the set and read tf. In the
earliest script draft. Ripley |ust took the stime dtve.
But eventually il was felt that A^renjnad lo finish
with Ihe two mosi powerful icons ol afl three
movies taken as a whole — Ripley and the chest-
burner We decided Ihat would be j^^^r^enougf)
and coutdn I be related to any other film
■ Vincent Ward had an ending where Ripley
Choked up me foetus, got back into a space vessel
and weni away t though that was ridiculous There
was something very depressing about her heading
ofl in a shuttle again The ending as it stands
seems to me to be Ihe correct one Survival has
lost iia allure This is her destiny, she saves the
wo'ld She kills Ihe last Allen She makes the right
chok:e.'
In Ihe end she says that what she admired most
about the character ol Ripley was the fact that she
is eocool-hofldcd and never oanics She never
thinks atxHJt what could go wrong, and has been
such a privilege to play because she is toially
drtferehl from me She s a comfoding presence
and great company ITI miss that But there s only
so much bad luck a person should have and she
hias reached her limiti'
White Sigourney s Alton Involvement is over on
the acting aide, she may yet co- produce the ne<t
far-off sequel Foi delimleiy has a script for an
Alien VS Pferfaror spin off but that may have lo
wait unfit other avenues are exhausted
There are So many strands 10 explore.' she
says. What is the ANen domg wrong' Where does
Ll come from? What does it want from the human
race? How does it communicate? I d like to s«e ail
these Ideas developed To my mind, Ihe At«n
image is anything that terrifies each of us on a
highly personal tevel. manifested as the ultimate
indestructible nightmare \
w C-FOIICiNo.13 NOVEMBER T993
• ZapfMlIn £TBA
Sporh. Either you've got It
or you haven't — and the
COMMODORE FORCE crew
fall into the loHer category.
We do manage to do the
odd bit of exercise —
James does some
weighNifting ('guys, guys
— I've got three pints in
one hand'), Lioyd carries
the letters bag into his
oHice, and MILES
'OLYMPING OFF THE
COURT' GUTTiRY plays
squash. As he's the
sportiest, we reckoned
Zeppelin's latest
compilation was his Icind of
thing„
Cripei — wRsI a Ut ol sports sima In one eaay-
lo-stvaJlDw package Now that's Vitiat t colt
VFM — or IS It?
INfERNAflONAL
TRUCK RACING
Thjnderirg around toduous racing ciicuils in a
fiijge ajpar-ctiarged ainculaied lorry may sounri
jolly eiciling. Qui Zeppslin's inlBrprelallnn ol Ihis
obscure sporl really tsri'l Hauing Eolally Tailed !0
give any leelirrg ol weigtiL lo ihese monsier
mactilnes, the (3Cir>gS nareltieleas quite (un.
BuikJing up various aspects ot your trucli's
pertormance wilti pniB mcnBy Irom previous
mcflG requires tactical ttiouglit. as rJoes deciding
wtiethei or not to tiead inio ilie pits
JQr eKtra tuel and damage repairs
aurlngaiighl race
II you've QOt hall an t>our 10
spare, tiers'sa tiarmleBSly marry
way to till ttia time.
AMIMCAN TAO
Bleurgti' Minimal moves, dire
graphics, need I say rriore
ukay I hen — appalling sound,
neluOdling collision detection
and anlmalior) ol tow quality. It's
very bad. it'H very Dad it's very
vwy bad, vety very bad. .
C-K»CEN*.I9 NOVIMBH 1993
INfEUUmONAL
ICE HOCKEY
UghlSutely lcanTbee»rp©cTedtoaHdo*nBnd
actually atiempt lo play Ihfs dungy trnle etJorl.
Conlroi over yoifr parlhcularly badly -drawn
players ts utrerfy fruslraimg. Unresponsive in
the em rem© and The highly erratic inertia iU£t
compounds annoyance Vqu can be loodHng
along a1 a sedate pace one second and Then,
before you Kno* ii, you lind yoursell hurtling
lowards the wall comp lelery oul of
control. Taclthng (s neai
impossible wilh any accuracy —
even v^iih iwo players any
compatiiive elemeni is d*flr^Hd
iiiv moLrniainou!! boredom
WORLD MIOKY
iTiii^l say Ihe most enjoyment I ever derived
rri this most violent o' sports was the
iiiTious 'odd shaped balf jokes — and Ihay
-:\en'l vary Ijnny So could Worid ffugtybe
le game ihat opens my mind To ihe spoil of
-:.ivy lackles and heavier dnnkjng'' Ahem —
f'j' A managemeni game Jn which all you da H
I in.ise The best lifleenplayerG from
. ji HmlTed squad and hang on,
1 1 ret isn I any more ro <T1 It looks
I IK -? enough, bul actually calling
Ihis -t 'gaine' is tu siretch Ihe
[r-.iTi Nni pvpii II'.-' '""■^i /flr^aNcal
Cricrtel managBment — nnm Ihere's someltiinH
you Oon'l sfls very olten in a compuler game
Well I1iere'5 gjrle a ^jmple reason tor Thai
actually, [here's roi very murh lo do. Ones
you've sel Ihe opuons (one day rnalc", test,
iQur.elcJelllharslellisto choose Iha
balllng/fieldrng o'dei (hen let the game play
ilsoil, ana itiafs what II does lo' Ide most nan.
It's nicely presented and everytliing but you
lust don'l gel much leeling of inwotuerrreni
Whal's more, I'm not convinced II actually
lollovs tlie roles o) the game all that closely
Couple Ihis with some dodgy
taclical decisracE ay lite
computer — during one test
tnalch I playsfl it declared al
147 in the lirsi inningB —
you're lett wilh a ralher
unsalictactory eftod.
CARNAOI
Overhead viewed smgle-acreen IrackE
ai© the Supej^"^»sque orOai o1 Ihe
day wifh Camage. \n a sirrnlar wein lo
SnsemaUona! Truck Racing (elsewhere
or this comp), you gel lo soup jp you'
vehicle belweeri races wilh pnze
money won. In one player mode
C^trngg^ leaTurea one ol the most
pfuriiless league sysTems ever seen ih a
compulef game. The player competes in
a championship aiongside three olher
drivers wilh points awarded altef each
race, four for lirst place, Ihree 'or second
and EO on. Fatr enough you cry bul
riere's Ihe really slupid pari — \tni have
iir^ish lirat lo qualify lor lUe nejt track In one
. iFTie I was Hve poJois cJaai m The
i.JiriinpiDnship hvhen ooe small hfccup meani I
limafied third m the nenT race, only to De
greeted by an Infernal 'game (wer' massage
Things improve a hnle in two-player mode us
only one needs lo quatrly, bul ifs slill flnnovi'
I seem Eo recall this was
recerved preHy wed SB a sland'
alone release some monihs
back All I can say is we mual
have been m a pretiy
benevoieni mnod at Ihe
lime.
iimiiiumoNja
All the important options tor a tennis Bimotetion
are incorparated into fntemaiional Tennis
Thieie's a tootnomenl, one- and two- player
Inendlies — Ihere's even an enjoyable lltlfe
game lo match Its conlrot& are as instmclWe
a& you could wish for, wWh a vanety of shots
that you'll be playing like a professional after a
couple o! goes. 01 course <1 a at ils besi (T you
get a Irlend in lo play against,
a^n so, the compuiar provides
cnore than satlBlocEoty
opposition lor Ihe lonesorrie
among you Good, easily
accessible strawberries n'
oream tun.
I_1UE lELEVieiOH COUEnnOE
yL
WORLD
SOCCIR
Ttiero are inree looly managemenl games in
Ihe pack — namely World Soccer, Kenny
Dalglish and Graeme Soufiess — Dul as
Ihayre all pretty armilar (read, almost identlcaJ)
I'll talk bQouI the 'best' ore
It's an odd lillle ctiap A soccer game in whicfi
you compete as part of a Ihfea division league
agaltisl silly top sides from around Europe A
lauQfiabla match' saquerice does litlle lo tiide
the painlully shallovv gameplay — basically all
you do IS buy tbe odd player and replace leam
member when ibey get iniured Waichir;g tt>e
match comtnentary is good lor a cringe al tirst.
Seven or eight nea'-illiteiale
stalements pop up wnen
ttteres a goal oi near miss —
Brian Moote would turn in hia
sweater. Been there, loaded
iriat. won't be playing il
lomorrow...
With only Inn rjiimai rBmololy
e4<aMiH*.4»*
i
oo
It's been a strange
month, there's no
doubting that. The
departure of
! thris
, Hayward to
SHES FORCE
has helped the
office to be a less obscure and strange place. For
example, his Mrult pastille meets triloblte' sculpture's
gene, and we've picked up all the Just Fruits off the
staircase, but the office just isn't the some, y'know?
Gone ore his little messages subbed into my letters, but
that's not such a bad thing — some of the later ones
were a bit strange. Mostly nonsense like 'Tips Section',
'Fire Axe' and 'That Infernal GuHery Fellow'. Anyway,
on with the leHers — of which there ore more this
month, due to popular domand„
QUESTIONABLE?
Dear Lloyd.
Your mag ie Ihe Besi bul. Ittal aside, I'd
Ilka lo ask ytyt b tew guesllons.
1) YoLf Reel Action tapes are cjroal —
cioula you gel a Nobby ihe Asrdvaiii demo7
We tend to only include caverlape
Oemos ground the time a game i$
actually released. As you II well know.
Nobby wai revieu/ed a tair while ago
?) In Issue One you had 14 reviews In
Issue ^Jilit? van only l^^ii four Wlly"^
Because tn Issue One we had 14
games to review and In Issue Nine
we had a mere lour It's not our laull,
Cilame the aollwBre houses. .
3) Wtiat grimes haueOeen ti\ea iw.i^
There's never been a game released thai
has deserved (or Indeed received) a 100%
rating. To be honest. I don t think there ever will
be.
4| Will there tie anollief Diz;y game oul?
Not for the CS4. It's also likely thai, after the
» C'FORCI Na.ia ■ NOVEMBER 1993
conversion ol NESfat^taslic
Adventures of Dizzy (a mish-mash
ol the e^g's arcade and arcade
adventure games) to other
fonnats, Dizzy may be laid
to rest for good. Don 't
liju&te me on that though —
the ovoid does have
remarkable slaying power,-,
5) Ar Ctinslmas, witl you give
HE Ihtae Reel AcHon tapes
instead at two?
Perhaps...
6) Who 5 Rod?
Miles' brother
Sorry 1 1 Itiis letter's 3 Pit long
Billy OavlM, L»r4*wo»4,
KanI
• More questions! Could people try and avoid
using them as much, please? Why can't we
have debates, like we did in the old days, loam
gibber...
LM
LOAD MOAN
Dear Sir,
Why is It that riew piogmms for the CS4 are 99° <>
niLltiload'? When i l>ougnt my compuler back in
I9B4, Ihere were programs lilte Manic Miner, Jel
Sal Willy. Bruce Lee — all o( which loaciea in a
single part Cook al rtie hE»tici;pter gimutalot,
Tomahawk — all Ihal data loarterl in one go I've
not long bougni Robin Hood. Legend OubsI. and
once the lives cojnEeF reaches zero, yoo t^ve to
lewina the laps to load what's alreaOy In Itie
memory lis dsH! Even FreComfwlWoris
another offender — when you crash, It lellsyouTo
'rewind Id reio on side A' Why doesn't it |usl say
'Turn compuler oft and toad again"" Isn't thai
essentially what's happening?
When will ihese C64 programmers get Itieir act
logallior'?
Philip BMIng, Eareit Gala, Londan.
• I agree that multlloeds are a pain, bul
somelimes they're essenlial. Games like Allen
3 anff Lemmings are perfect examples othow,
when well thougtit-oul. multiloads can facilitate
the Inclusion of etira levels, music,
presentation... the list is almost endless. I'm
not a big Ian ol prolonged tape accessing
myself, but then again, who is ? Now If l/ie
games were to be released on cartridge..
NO SALE
Dear Lloyd,
Sorry — I'm an Amiga 500 owner (hopelully
soon to t>e a CD32 owner Reading Dad?) ahd I
was going to sell my C6i wilh disit dnve However,
while I was playing a game il suddenly slopped
working, so now I'm selling eveiything separate. I
took the lol to a car boot sale, where a guy came
up lo ma and said do you realise mat some early
copies ot Ihose with tapes are worth E20'' He
was. ot course, reternng lo my old ZZAPi's thai I
was tlogging for a quid I immediately stopped
selling Ihem
I don' I khow i( you can undBralanfl wfwl I'm
getting at, but I'm wondering It Itwse mags are
rea//y worth something I've even dugout some old
{1986) Vour Commodores, So please tell me —
are these mags worth anything' Oh. and where
can I sell Ihem?
Thanhs for ihe help - if you help me, that ts
Staarl Wlixhaitor, iwaiuca, W*<l
GlaaiarguH
*rmnol ture how much olilZZAPI 'a am worth
— having nevvr sttempledto seli mtnc. I'm not
paiKCfilnrly cliiecl-up an Ilia going tales Like
niosi tilings, I'd say iFiey re tvorlh as much as
intbuvet's willing lopay — which, whert Your
ConunoOore's concamtif. oion ( Isa much at
all...
THREATENING
BEHAVIOUR
Dear Lloyd thing,
I've got sonie [)ue«tiiJii5 foi you
1 J Why an you weal Iha! siiip(c) Bag''
Why did you wrils this ttupld tetter?
2\ How old am you?
Twelve.
3)Er.Ti. 1 togol
Thai's not a quealion.
4) Do you Ihtng I shoulS gal a dish drive, W 14
Iflpe yames?
I can't really ssy It'suployou — doyov
weni the shoit-lerm grBtltlcat'on, or Ihe Inng-
tarm Investmenll Ahli. decisions decjiioiis. „
It ¥00 don't remove that bag I'll yel a nieieoi to
kill you Ha hai
Lacnord BanllH, M HalMii, MMtaydda
m IT I don t remove my t)3g'' For some reason. I
doubt your meteor-f)iirtlng abilities. I'd like to
see you try, ttiough...
LM
UBOr Uoya,
I've had try CM since
Chnslmag and missea Issue '
1 Dtdered M Irom the Foicefield
Plaza, but Atien il arnved ii lii^'l
Include the Iree lips bnohlel Is i
Ihere any chance you oould send
me one please?
Tfie main reason lor my
writing Ihi5 lellst is to - ■'
say ttial, it the C64 Is
slill alive and kicking,
how come
COMMODORE FORCE
has been the deoanure
ut lis Managing
Editor and - ''
Fealures
Editor' tl shows
ho* much
taiih Sieve .
ai^d Ian
liad, Bilfrough I can forgive ~.
lanashe's working lor AMIGA ^
FORCE. That iranor Stilelds
should be isolated from home corokf
lorever I also noticed that Chns did
worti lor SNES FORCE, so lislen CI
DON'T LEAVE US TOO' Thais abc
really, but James should get the
Managing Editor job Oecause .
QUESnONABlE? (2)
Qeai Lloyd,
Have yoj any idea wheie 1 could gel s copy of
Sltooldarg^ My tnend had a copy itgei ago and
53"Ji1 was grefll, Tobeongii^al, here are sorrw
rjLjDSTiona
II I5 there any chance of MaiTaf KonWal coming
out on thece^'
In a nutshell, no.
2) Are ifiere any more
versii.ins ol SUeel Fighter 2 in
I he pipeline''
Again, na.
3\ I kniiw what has
happeried to Sieve Sfiieid^ ,
bul what the tisll has
hapTJPripd to li^n'^
He's working for our
tister magatlne. AMIGA
FORCE.
4) Do you knaui where I
can gel a copy of ZZAP' 64,
Issue One?
Actually, no. They're
very hard to llnd— we've
only got one copy ourselves...
Vou'ie not going to print Ihis leHei — 1 can sense
It
SliMrt Prlt«, Darhy
• Skooldaie was lest published by Altemallve
— give Ihem a ring on 0977 797777 and if
they've got any copies. I'm sure Uiey'll be more
than pleased to sell you one. And I did print
your letter — better get those senses' checked
out, yes?
LM
umm he's go) good hair'
Please print Ihis letier as I've bought every
laSLie of your wondroua mag ard I personatty rtlll
oever, ever, bjy a consolQ-
CheorsUoyd
, BridgWAtH,
t
• People moving from
COMMODORE FORCE to ottvr
m&ga^inos is a tact ot lite. What
happens is that people are employed
by Impact Magazines, and some of
those get to viork on
COMMODORE FORCE. Of
course, the magazine's
so marvellouSr
^ ihey gel Itie
^^ tyest possible
training
imaginable —
that's when the
, publisher steals
theiTi from us and
' puts Ittem on other
titles. That means they
- get to vtork m offices where
water doesn t leak from the
ceiling and the cockroaches don 't
on desks and disdainfully point out
natical errors in lexl. It's a
_.oiion ofsorls. but everyone looks
back fondly lo Iheir COMMODORE
^ FORCE days. No really, they do...
Dear LJayd,
The reason for my wniing Is this voure Ihe last
persrm lell Irom ZZAP! Who troulQ forget our tresh-
(acBd Rodin Hogg nr the althletic Phil King? To pul
Ihe icing on the cake, of courne. you were Itwre, I
couldn't have asked lor at>yihirig else Bt Ihe timet
Here are a few things thai I feel would help
COMMODORE FORCE
1)CallltZZflPI64
2) Bring back Rob and Faity Phil
3) Bring back the readers'
challenge
Please prini this leller ki see what
rospnn^ft comes Irom other readers
Andy 'ZZAPAHOUC Hwnt,
pBfMneiiHi
' ^ PS tn your questionnaire It says mat the
llrsi pulled out of the 'lal will win a
mystery priie How are you going lo
send il to the wir^ner II you fiaven'l tell
space fcr narries and addresses? Was it
a con 10 make us send Ihem in? I Ihink
ws need to know'
• Ah. my friend. Nostalgia's one thing,
bul the days ol ZZAP! are long gone,
and I Oiinli it s lime lor you locome lo terms
wllh Ihal. For a start, they actually had sohware
In those days' Imagine COMMODORE FORCE
with 30 games reviewed in an issuel We can
but dream...
The Miciop'ose Soccer reeders challenge
will be appearing neat issue, and In reply to
your questionnaire query. Uteres a good
reason lor II. You see. we were testing our
readers ' inteillgence. Would they include llteir
addresses and . . oh, what Ihe hell. James
forgot to include it in his mad rush to get Ihe
Issue linlshed, and apologises for any
Inconvenience caused. Probably.
EXTORTIONATE!
Oear Lloyd,
Congrals on ttie great mag I've ^usl go Issue
Seven and read Back to the Feature' 1985 I've
found Ihat rnany of ihe games included are
available Ihmugh EDOS Computer Visions (they
advertised in Issue Four), Including S^^ooftteze and
Theatre Europe.
The matn reason I'm wnting is [0 comment on
the pnce and availability of C6fl games In 0;. lis
near impossible to gel games on disk and even
harder on casselle For example, /ifly Heaf costs
around $50 [E2a] at one of Austrailia's largest
stockists, yel at AMMA Software in England II costs
a mere S10 (C3 99) plus postage
Anyway, thank you very much for compiling such
a great, inlormaiive, lun magazine without whk;h I
would probably still be paying iSO lor a game,
T Botai, K*m|iMy, Aiiitralln
• Ah. yes. James has been written to time and
time again about Skooldaie and Theatre
Europe being on EDOS — he's got the
message now so you can all stop reminding
him. okay? I hope you British readers tiave
falren notice oljusi how hard it is lor some
people to get CB4 software — thank your luclry
stars lis not Ihat bad over here...
LM
■ C-FORCI Ne.13 ■ NOVIMBIR 19M/
Daar Lloyii
r^ been reading your Tine pjQJicalron — Jn both
o( US guises — since ZZAPi 64 Isbub «45 (which
lesiured a Rabocop rtsmo and Ifie gama Paralai
or fhe coveriape^ Z^AP' was vefv good bul Ihe
quality has ahot up since Ihen 1 MW MatI, Kalie
and Gordo teave lo Be replaced wiih iha Hogg
man. Fatly Phif and Slu and many nther staW
changes. I can leji you
The besi mouB ZZAPI Bver mailB was \o gel nd
of Ihe AmiBa coverage — lei's lace il. Ihe Amiga
useiB lUBre genmg a Oil cocky, ashing lorcovei
dlsHs and telling Ce4 users to slop iivmg In the
past) 01 oourso, the other C6* publicaiion at the
time (CU, to all Ihosa o' you who (tont go back thai
tar) became totally Amiga -orientated alter
pievioirsiy promising ihey'd stay lailhlut to the C64.
Luckily, you didn't do the same. alThough everyone
though) you would
I was a bil i/psei when I read an artlde Ihat aakJ
ZZAP' had gone bust, bul — thankfully — shortly
alterwaids you were back and kicking butt I didn't
like Uia name COMMODORE FORCE at lirst — lor
a slan you trad the same initials as Ihat other C64
mag — and I thought you wouldn't retain ZZAPi's
humour, but you did
The best thing COMMODORE FORCE ever dkl
waslopui some really decent games on Ihe
covertapes, such as Spinflajyand The Blues
BiothSfS Well done and thank you lor a decent
C64 magazine
Ini Bordan, Danliailar, Oonat
• So many /ssues... it's been a long lime since
I slarled. I don 'I Irnow nom (0 answer your letter
as — well, you hauen'l aslied any qaestiona.
Hmmm. Anyway, thanks tor the comptlmenls.
ana Heap 'eaOIng COMMODORE FOHC£. What
e baring reply...
No, wall there — I can I be Ihel oil* and
5 Tupidr Here goes w/rh The obscurities: TREES
TREES, TREES AHO BEES, DON'T FORGET TO
FEeOTHEGOATS. blither...
cHiesnomBu? (3)
Dear Ltoyd,
I have ihree queslions that I woukJ like to ask
you
1) I find Itial I'm unable to get any of Ihe
Idlest games because I don'l know wherp I crfii
']oi liiL'm irrjin Please helpi
Try some □> the mall order compenlea
thai advenlse in COMMODORE FORCE.
They're all very reputable and eflicienl. and
have huge back catalogues ol C64 stock.
Z)ln Back to the Featufo' l9eSyou said timl
Tfachsull Manager is llta best football
manogemeni gdme on the CM Where can I
qtit It and how much does it cost?
We're not sure where you can gel
Tracksuit Manager these days — rls
publishing company IHI-Tech} ceased
trading a tew years ago. However, try a tern
mail-order companies — again, they've got
extensive C64 Block, and may jual have a
copy...
3) Finally, is Premrer- Manager ever going to
be released on the CW
I doubt It very much,
Z«fl Bar1», CIndon-an-taB, I»*k
■ C-FORCI Na. I 3 ■ NOVIMBIK 1 993
THREATENING
BEHAVIOUR C2)
Deer Sir,
After being a loyai reader lor over five year5
and a CM owner for siighlly longer. I've seen a
rapid decline in '64 sh ell space over that penod
ol lime Recently, I've teen searching lor a game
called Speedball. As ^ou can imagine, I was
honitied when I disco^/ered Ihat Imageworks —
its publishing company — had gone bust. My
question to you is this; how could it happen'' On
a firvsl note I'd like to ask you if it's possible to
put the aforementioned classic on Reel Action?
As Tar as I know, no-one hold? the rights,
nU Hi* TC inn (iwl), Somawlmr*
PS it you don't print this The ScDieloid will do
VERV NASTY naughty Ihings to you and you'
bananas This rs a threat,
9 You'll have lo shop carefully to find
SpMdball — it's been a long time since 1
*s« given shell space Sadly, ise can t just
pitt games on Reel Action wilhaul getting
permission Irom Ihe ficence holder — we
don I know who currently liolds the rights to
Speedbatl, so don I eiipect lo see It unless we
discover who does. II you re wondering why
I (mapifivD'lis went Oust, It's simple — they
i aisappeeiod under the wave* In a iKshlon
I subsequent und not dissimilar to their owner,
tn* late PoOerl Maivuell. . .
f wllh threatening
GOODBYE, iviT
FRIEND
Dear Lloyd,
This IE probably the last time I'll ever write to
you By the lime you read Ihis, I won't be Ouylng
COMMODORE FORCE — I am, like so many
others, going to upgrade
I'm not one ol those people who wi»jld )usl buy a
computer |or a console) lor ihe graphics alone. For
instance, when the Super Nintendo came out,
everyone dropped Iheti |aws at its 32.000 colours
and Mode 7 spnte rotation, when C64 owners did
well enough on 16, 1 was prepared to hold onto my
C64 lor as long as I could. I was sure it could stand
up against alt comers. . .
But then the Sped mm and Amsirads became
Dt>soiete, and I1 now seems the C64 is fpllowing
suit — rapidly Take a took at how much software
was coming out this month lAugust at the time ol
writing) last year, and the year betore
Year Games Reviewed Full Pnce
Budget
■91 35 m 15
'92 15 5 10
'93 4 4
See how the situation's ctianged'
We live in a world set towards graphics The
Amiga 12(K) has 16 7 million colours, over a million
times more than Iha C6-1. So you can see what Joe
Soap would want to buy — never mind the price,
kiok at all those colours'
I am. In lact, getting an Amiga 1300. bul not for
its colours — It's fast, supports some stunning
software arrd appears to be Commodore's new
llagship machine (they're flogging A600's lor neiil
to nothing and seem lo be going 32-bit only). Best
wishes, Lloyd,
me? That's the second
time this monthi You
couldn 't pull il oft
anyway — James stole
the Scorelord's super
space-ship computer
to plan quick routes
lo the pub with
and
Pawl O'Brian
• More doom and gloitm. As I've already said,
there's a limited amount ot software released
these days, bul a prienornenel antouni already
available ilyou shop carelully.
As lor your views on colours, surely people
conaitler more than that? What alJoul the
quality of Ihe sound, the availability of
soltware. Ihe standard of the games? People
aren't that ttupld.
IM
^v.^..:\
THE SPUD WRITES
D«ar Lbycj,
This IS the ihifO lerter I've wnllen. so please
prrni It. dude A year ago I t>ough1 a second-hand
C64, [wo |ov5'i^'^s i^"tJ ten games — Ihe besI oJ
ihose being Fiimto& Quest II was ihe lirsigama
I d euej" played on ihe C64 One year on and
itikngs are improvjng Now I've go\ evcellenl
games like Cfe&iufss. Arnie. Si!en! Service.
A'mziiyts. Ifyf/rand many orher classics The
be^l I've go! since then is your mag. To be
hjniesl, I owe It ID rny granny I asked her to get
riH' Commodore F"""T hui ^.Mp iirndiTiiaiivgot
IP'
EM>aM, GLOOM AND
CONDEMNATION
Dear Lloya,
I've been a C&4ownei' [and loyat
ZZAPi/COMMODORE FORCE reafler) toi atmosl
seven yeais now, but. naving savoO ihe cash, I'm
geltirtgan Amiga 120Q ThaVs not to say I'll be
flesanma my 06^4 — tar (lom it. Ttie 100+ litles I
own liave given ma years ot plaasure, and
I'm ncl about lo dilch them just like that. ~ .
I've no dGubl i'il buy Mayhem in
Monslerfandtatmy C64, but after
Ihral i tecl^or i'li be saving my casti
lor things iilte HiiBd Guns ar\il
SensiDle Soccer lot mf 16-bH bjddy. I
would nave bougtii '64 Lemmmgs. bul
nt get Amtga Lemmings 2 instead — I
tliink Ibe Amiga's belter suited to games
iike Ifiat, dofi't you''
Anyway. I know you'ro above all itie wbining. but
I've no doubl lliat. should you print this ielter. youTi
get ioaOs of ieltets compiainmg abnijl what I've
COMMODORE FORCE instead irflBiebesl
nii^Liik^ ^f\es Qvei made' Nd^ lorftome quesHons:
1 } I played Slaitot on Ihe SNES, Wny are there
no cjrvefl lines'^
If by curved lines ^oii mean the absence ot
Ihe frattnional veclor' grapfiics^ fhaf's Oecause
Starr>Oir (or Sifuwifg as theotticial English
leleffse version is know) has graphics made up
of shtaded polygons. Hope that mattes things a
bitcfearer...
2) lAnd whil-: I rn al il, why i& (here no playab^rity''
Dear Lord Moontram
I wasslurk tn a iraffic
lain iho other day anfl , i
* "appencfd'^ No go on, '
QLifss whai happened ' ._
"t ate yoii la/y of sorrieihing'*
<ti\ QLieaa whai happened''
OIt. iOfi slikG thai IS _^
if* I wiile jn a lelTef and
wh3l Qo you do ^ Go
cn. Skiy whalyou
-' do'' 0+> lor heauena SJlh©
yourelhepilB AreyOkJ'^ A'e yOu iT-e pil-
SlOp kM Itip World Grrind Prm'^ My Thai is >vi
iici'oinpii^^iuneni Wnaia ii inke fiavtng Formula 1
L^ais Jiiv<ngover you '^ I sshpdyoii lT c|ut'5'i'>"
said Weil, toanbcipateiheir rartings up yours,
you ii^ifispotlera What's wrong wilti having two
computers? The C64'5 a greal macbine. But in
terms ol software il's had ils day How many new
games do you see refaa&ed ibese days'? NafI all,
tbal's how many Alter Chfislmas, I reckon
COMMODORE FORCE wort have any reviews —
simply because Ibere'll be no sollware to review
Other oornputers aron'i minor demons, eveiyone
— they're simply other ways ol enjoying youtsell.
Don'l limit youtseif lo the C64 alone — they say
ignorarx:e is bliss, but, having read your letters
pages wilh some of Ihe ludicrous rariirgs
ol your readers, I'd basically say' il you're
talking about C64 owrota, then ignorance
ic sianOetd' On well .
Perhaps it's just your younger readers. I
suppose I am a bit long m the tooth al twenty-
nine, so perhaps I'm not as in touch as \ used to
be.
What a long letter! Sorry about Ibat Lloyd I'm
looking torwan3 10 seeing a response from you.
Chrl* knirwn, K«il
PS Don't worry. I'll slrli be buying COMMODORE
r> sir frvfiics and no DouMnDMn HAr.
3) What's your lave racer?
Slunl Car Racer — it's a masterp'eee
4) t nearly always pay CJ lor your mag n may
be brill, bul why so deijr^
/ always gel paid peanuts tor my
mir* on each issue. II may be
renaraing work, bul why so little
'P^ fmancial comeback?
5) How do rriaii order companies
. - manage to sell full-price games ctieaper
than tbey are in the shops''
Less overheads. Shops are
BItpensive. you kT\i3w..r
G) Weren t you a bii hard on Sireel
Rgliief^' I think it's cool
Ahli. bul II could have been «>
mucli better, iook al IK' and see what
I mean. It us Gold had got a talented
* « V programmmg team working on a
I cartridge-on/^' Street Fighter 2... who
knows, il could ha ve been excellent
I'd just like to leli everyone |usl how onlliani
Super Sej'moui IS It deserves 100%, Super
Seyrnnur has Ihe best loading screen ever.
Super Seymour ^Isa has ibe best music ever,,,
fad Long live lbeC64'
John 'Spad' Cratty, Co Watarford,
Ireland
What's il like baving Formula 1 cars Onving over
you' So you're nol going to answer? Well two
can play al that game (ihe game in queslion
being chess but lour people can play Ludo'), I'm
not going lo speak lor tivo years aiartmg irom
ffom r^ow'TTie trouble is I'm wriling a letter and
I've now wasled tivo wlmle v«>aJS sitliru) in
* silence brtKiding I'm now ^onsiderdbty
oiilni and ii»ve lar((iyton iho addiess lo
post Ihn iollw lo SWl. you II iieviir guess
what? No go on. guess. Oh. alter all this time
you're still not ready lo liokl a conversation Wnli
go dye your bead Go on. dye it glossy groan and
pretend 10 be Grolbags m an upcoming
Christmas onnlomine I bet you live pounOn you
WO" I. ■ siatker.
.-: Sick cind lired of bsing sick and tired
Chii* Hoyward
Fsnnar Mod Fool of Cominadaf* tar
FORCE. Your Reel Action cassettes are ruddy
marveltouG, guys — keep up the good woi k
• Strong words, Ctiris — while I agree with
certain points you 've made, is there any real
need lo condemn loyal CS4 users by naming
(hem tralnspotters ? Or, lor that mailer,
accusing them ol Ignorance ? Each computer
lorrrial has lis strengths, and yes — lo diarniae
them la a (rWe s(>orf-sr(i<>(ed. As for your
prediction ot doom and gloom in the C6A
software market... well, I cant deny inal there s
a lack ol games on Ihe horiion. However, with
the CS4 s remarkable ioflware base, is I! really
the end? i think not There^s so much available
tt)fOug/i EDOS, mail order or, of course.
COfAMOOOflE FORCE Reel Action that there
are games enough lor any user to buy a new
piece ot safiwaie every week lor Ihe netl two
years. And, txlore anyone stands to correct
me, I really don 'I think that llgure 'a lar wrong.
Everyone feel free to write in and air views,
though...
' So you like Super Seymour then?
As this IS the third time youve written —
and youve asked a lew inlereallng questions
— a mystery priiB ia winging Hs way to you
right now. If we
thai is...
r^-^^c0j^--
.12 ■ HOVIMMR 1993
'^~&r
COMPANY
COMPARISONS
Oear LWyrt.
Rtsi oH ra jusi like 10 sa<i now excelleni
COMMODORE FORCE Is, esoeciBl'y '"« ganies
Anyway, I ilioiigW I'd do a ronml-uii of llie mosl
popular software houses anO whai I ihink oT Itiem,
Mow about il olhei raadars cnuld do II as welt so
COUMODOflE FORCE could Have a favounle
sonware nousas' cdan' Here's my view;
OCEAN
Tfiey've given us many a classic gams, and are
probably the DIggesi soltwste company going.
However, Itie majonly ol Iheir movie conversions
nava been plallQrm sdoolers
B/10
US GOLD
They're rasponsiOle lot the conversions ol a fair
lew a rcada classics, such as Street FigMer^, Uel's
just say Ifiey don'l do a very goorlioe
SV9TEM3
The best C64 software company, otiney were
— I Ifilnk they've gone bjsl
9/10
BEVONO eELIEF
Honeslly. If Ilia CM marliel Is to gel BeBef we
iKmt need Ihese guys.
S/'O
COD EM ASTERS
Dijry Seymour. Cjte piaHormers. Dizzy.
Seymour CulB plallormers. Come on, enough is
enough,..
4/10
ZEPPELIN
Loads o( releases, very lew classics.
4/10
THALAMUS
A great company, responsible loi Some of Itw
test games around — the name Creatures 2
springs lo mind
9/10
MICROPROSE
The kings ol itie sims
7/10
Novi it's quasbons time (please answer -^j-
thoiti, 83 they're only small) t^
^) What's (lappered to Itie iollowing games Fly
Harder. Dyna Blaslei. Bee 52. fuizball. Mega
TuHrv, Beavers and Speeaball 2r)
moan about consoles — the addlUorr of
queallans a! ihe enO ol II nil p<ii yon back down
on everyone else s level. Sysrem 3 liai/en'l
gone busi bf Ihe way — tney re Qoncentratlng
on SNES B'odticl. ar>d are unlikalf (rtaO. not)
le conaiOet releasing any more C64 soriwam.
vSffff but true.
'PUNY
I tfioughl you said they were small questional
Oh v/ell. here goes ..
Fly Haider Is produced By a foreign company
who we've hesra nothing Irom since ive
received the game, so a review's out ol iho
■ C-FORCt H«.I2 BNOVIMBIK 1993
I'm nol mad. really I |lis( appear Ihis way lo
conliise my npriccr^;
Danlal Owm*y, Klnlal
• They do look pretty contused..
IJM
Gel some female sialf writers — ttiey'll add se*
appeal to the mag
Richard Panoiu, BromtgrvvB
• We're seJi Incarnate as il is. Any more
'set appeal and we'll probably be Illegal.
What 5 Chan Chatter'? I'm confused'
Js Smifh, Waneitarahin
• foivVe not the on/yonef Thanli god It's
tlnlshed...
question until we know whether it's being
released, how much It will cost and,
um, gel another copy ol the game
Ixcause we've losl our
original one. Dyna Biasler?/
assume that's available at
retail level. To Ihe best ol my
knowledge, il was released. H
you can't tind it. try KIngsolt'S
aug Bomber — they re very
similar, but Bomber lias a
txtter one-player mode. Bee
52 should be In the shops
■ ;^^ ; shortly — I couldn I say
T7 eiaclty ivtien — and
Fuzzba II 's been out for ages, or
so I'm laid. Mega Tviins ? Hever
heard ol it. Beaveis ivon 'I be
released on the CM, arjd llnally,
Speedball 2 apparently
disappeared follouiing the collapse of
the Maxwell empire that just
hapftened to include lis publishing
company. ImagewO'ks. Phewl Is that
ihe longest In-queslion ansner yet?
2) Are there any C64 games like
rj^niendu's Pfoboleclor^
I asked SN£S FORCE s Will Evans
\ihe goth kid — In Joke Edf about
f'l ciboloctor, and he, being an ex-
C.ii.isler himsell. recommen/led
ln:,igine's Gryzor —apparently, the
fivo games ate very similar, to the
/MiVii Ol being almost lOeniical in
r'-^ces.
3| Horn about putting The Last Hinja
on Itie covertapes?
We'll see...
Keep up tlie good work
DarHn Langran, Daganbam, Imbx
• You had to ruin It, didn't youl Altar the
Interesting start lo the letter — ie you didn 'I
Deaf Lloyd,
I used lo own a CIS •« until il packed up from
over-use I was wondering 11 1 can gel Misfer
Piiniverse or Stju^rm tot the C64. DeCHLis^ they're
my lavDurile games. I'd also like to say thai your
adventure and public domain sedions are rubbish.
Hope you can help
Darak l»f, Paafrachwyh, twaniaa
• Sorry, but I've not seen or hoard anything ol
Ihe two games you mentioned -— although I
must say that their names do lend themselves
to a 'ones to avoid' category or two. Okay, so
you think out adventure and PD sections are
rubOlfh, hill you didn I say why. Constructive
criticism is always welcome, but we do like lo
Anow where iveVe going wrong — it you don't
tell us, we can't do anything aoou! II. hmm7
Oh, congratulBllons — your signature Is the
wore! one we've seen other than Miles'. To
come even close ts an achievement and a halt.
'All good Hiingi muit
come to vn end'. Who
was it who said that?
Whoever did deserves to
have a toilet roll shoved
up their nose, as it's a
particularly depressing
thought.
Sure, it's the end of
Mangram's Mailbag for
this month, but next
issue's letter-orientated
section is mere weeks
away from being with
you. And as my father
said, 'the anticipation of
iiavlng something is
almost as pleasurable as
the actual having' —
obviously, that doesn't
apply to P45'5, so I'd
itotler stop my drivelling
now. Send your letters —
be they big, small or
oddly-shaped — to
Mangram's Mailbag,
Impact Magazines,
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okay, so the Diary of a
Game feature's been
going for a while now,
but this is most definitely
a first — a double-game
diary. Jon Wells —
programmer of Sceptre of
Bagficfad and our very
own Caty livBS ^ is
currently writing two
potentially excellent
budget games — Escape
from Arfh, and City
Somber. Perhaps we'd
better let him tell you
about it himself-.
This particular diary's slightly diftetent lo Ihe
ijsjal. Wtiy'' Well, simply because It'll (ealiicB
two games instead ot ore — phew! All
programming, graphics and sound eftecls ate
beinfl done by myseH — Jon — vvirti music by Paul
Hannay. also known as The Faekzold.
I always start my games wrth the grapbics as
Bf.. what am I saying. I haven't even ajiplained the
initial Ideas ye|i So, (irst we start with the game's
design and ideas. Ona ot these, Escape From Artlt,
IS already hall-completaa. the other's Criy BoTiber
wtilc^ we're ius1 starling
firm's a run-around tlick-scraen shoot-'em-up set
In a maze Irom which you musi find means ot
escape, twiora the plane! explodes '^ou take
control Dt two difterenl robots called Volo and Veti.
CHyBon^:. on the other hand, lea horizontally
scrolling bomB-'em-up. The idaa ol ihis (II you
haven't already guessed) is to destroy Ihe cilles on
progressively tricky levels. The neat ihlngs alwut
this one IS that it'll include simultaneous iwo-player
action, with last parallai scolling and teatunng
loads ol new colours never before seen on a l^^f
Ann IS Hick scrolling, with each screen neat lull
size. There are going to be over 50 screens
altogether, and at that size 1 just can't plonk them
in the memory one after Ihe olher. as Id only lie
able 10 fit about 62 screens into 64k — what a
waste ol memory. No. instead a screen editm is in
order, so each screen can be compacted or
Tetneved Irom memory
This is where the first part of the progfammmg
came in, 10 create an otiject editor This little baby
enables us lo make the ditfetent pieces of
background graphics needed to build up each
screen, trees, doors, buildings etc. Each one can
then be stored separately m memory I use Dalel's
Action Replay to do all my coding on. 'Aaarrrtihh!' I
hear you mumble, but seriously, a lot of
prtjgramrners seem to criticise Ihe old Action
Replay, saying it's almosi impossible to code with
Sure Its difficult at first, but once you gel to grips
with It you can produce slulf pietly quickly, believe
mel
Anyway, where was I . oh that's it — at Ibis point
I could start on sorrte background graphics to lest
the editor I always do Itie graphics n' sprites on
Firebird's Graphic Editor, as
this allows you lo lest Ihem
on-screen Once I'd done a
lew test graphics 1 Iried
them in the editor and
everything worked hne
Now I must do the actual
Screen Editor. This allows
us to plot each object on a
defined screen, building the
picture bit by bit |u5t like in
Rainbow (though personally
I don't watch II!) You know
— the part where a sketch
Is made with big chunks
or...
Once a screen la made
you can slore It with the
touch of a button The
editor took a couple of
weeks lo construct but it's
all finished now, and was
wall worth itl One good Ifiing that's corns out ot all
this IS that I can use it with tutute games — good
ehf The background graphics have been drawn,
albeit naughty at the moment ~ III update Ihem
later Some graphics Include large Iranstorrners
and vanous other etectncal pipelines which should,
hopefully, look quite neat once updated. Usmg Ihe
editor lo build the backdrops was a doddle, and a
lot quicker than by hand — all were completed in
two four hour stints over the keyboard And that's
not all — memory- wise, the screens only take up
aboirt 6li and lamBmlMr, thera's well over 501
Vote Sprite for
President^,.
I've now started an the sprites lor Arlh These are
comprised ot the 'Z' robots. Vote the male robot
and Vetl the girlyl The base frames of each tobol
are Ihe same, apart from Vali's head, aporting long
llowing heir as she runs. One problem I had
was witli shooling. When the player lires a
laser normally, it zooms straight across the
screen, but It you just hapiMh to be aiming
upwanj then it needs to bend into a 45-
dsgree angle as it goes. For this I I'lad lo
constrLict iwo laser style sprites — Ihe
• Escape From Arth, thougti why you mhould want to I don-l
know — nica, blua sky and wtMt an allractiva Irea.
■ C-fOBCINa.ia BNOViMBIR I 99 J
rrr^^r^jrm
wnh lell and nghl hre, the second Alth up left and
up nghl.
And now lor ihe enemies — afler all, whal's a
game without ir>e enemies' I had a few ideas lor
thesa, bul iot the morr>ent I've opled lor Itie
lollowing: Roboi flroid (Qnijnd mover), Hobol ball
[bouncy bouncy!), HFO 1 (Low tlyar) anO RFO 2
(High llyer) Tne Robot Objects will also be able 10
lire random twist miESiles, so with tneEe in mind I
sat to worti crBanng ihemi
fNJow thai rt>B ma|orilv oT spntes and
backgroLinUio ^n. i^oiip-ijled itsltmo id stan pufiing
IhlngB togeTher. The main part's the screen and
player deTBction rouEines — The conirols go
something like ihi^, joysiick left and right lo move,
down lo enter a passageway and jp lo shool
t>eam laser Also \i you push op and lelt or r^hl
when you lire, the lasei will bend and ?oom
upwards.
.t
4-
ftr-fm-
•
t
fns
S0ES AMH*
1 ''iic 1
3 IdO I.-) 23l
i
1
collisions come nejd as each
screen musi De Nnked together and we don't want
Ihe pLayer walking thrcjugh impas^ble welts now,
do we'' Once this is over the fun begins. It's all
siarting to take shape now, and getting rnore
playable iVe pjl the baddjes in buE at Ihe moment
Ihey re-appear when you leave and re-enter the
room — a random enemy routine is needed to sorl
Itie oui This will be programmed in lalef'
Enough ot ArJh lor now — I Ihink Its aboul time I
got Eterled on some City BomOer work!
UJES SCORE
IIPIl OflOOOO
SCOK
ADOOOO
Get Bombed...
As this is a horizontal scroller, a new style or editor
IS needed- Each city will be at teast six screens m
kengih and one high, so bearing I his (n mjnd I've
come up with a cunning idea' I could build 30
levels out ot five normal levels of scrolling memoiv
The llrst five Levels would Ihen be one screen long,
levels SIX to ten would be the same as Ihe first live
bol two screens and so on. up lo six screens
Using ihis lechnique I can make hundreds of levels
in small amounts ol rnemory?
First I must program the new Object EdUor only
this lime there's going Eo be a restriction on the
SI ^e of each object Allha
most buildings and other
happenings can be no bigger
Ihan a r^ aire characters gnd,
bui bigger buildings can
always be linked together with
two or more e<ghl-by-eighl
objects. More lesl graphics
were then drawn io utilise this
before sorting out the
scrolling rou lines. Eventually I
got a small demo up and
running Each character can
be rite rally any colour, as tlie
scroller scrolls the character cofours as well. The
screen is now updated every 50lh ol a second,
with all scrolling inlaci and the scroll data Iwlng
grabbed from a large wide window stored in
memory The gooci thing about using this effect is
that I can
make (he
screen scrolJ
at almost any
speed As an
example, most
games run ai
1 or 2 pixels
every SOlh —
as in SEUCK
TlrtEltWI
qqq mi
• BombB aw»y! I'm not
loo sure about tha AthicaJ
angle on Ihib ane —
bombing ciuiliariA in their
homas- Still, it 'A lun!
games — but in City
Bomber I can make it scroll
atB. 16.64, 128 pixels
every 50th or even faster If I
wish' At these speeds, the
screen scrolls so fast that
you can't even keep up with
It' Well, I couldn t anyway
It won't surprise you then
if I tell you that there's
definitely going to be a
speed option on the title
screen so e^/erybody can
wFlnessEl^e incredible
pace. .
Remember fhr^se new colours I was on about
earlier' TheC64 has iG colours normally, right?
Wrong! Using a special technique which I call
RASTER COLOUR f^lXlT^G (RCM Tor short), you
can have a possible 58 different colours {yes. 5BIJ
on screen at once, and m any character colour In
Ci!y Bomber, though, welt only be using aboul
30 Now ihe scrolllngs sorted IE'& time to work on
ihe parallax effects These consist of the
mountains, trees, hills and buildings which lorm
the landscape behind Ihe main city, but scrolling
slightly slower. After this ere the clouds of day-
time and stars lor night Altogelhar there's now
li^e layers of parallax
and it looks quite neat.
The top and bohom
borders have also been
opened with the score
and lime limits at Ihe
bottom, and the rest of
the play area {which now
looks huge) at Ihe top
I've just managed to
finish The first player's
ship and it's alt moving
aboul fine'
Slay luned until next
month, when we'll see
the completion of Ihe City
Bomber londscape editor,
the in game music/eHecIs
and maybe, just maybe,
the completion ol both
games (And a coverlape
demo or two, Jon? — Ed).
Bv*l
■ C-FORCINo.13 bNOVIMUR 1 993
^
^-*
Ji
^1 HiEELUOOOOOO
^1 EVERYBODY — lis me, the
^Kl n«w Tipsier. For verily I
liave wanquislied the foul
beast Hayward and nowr tit
prowd upon his throne,
master of ali the tips i survey-
How proud to occupy my rightful
place at last. It seems little more
than a month ago I sat marvelling
at the thought of a whole section
to myself and yo know what? it
was only a month ago — crikey!
^ So a new era's
in
.dawned upon
the the fabled COMIHODORE
FORCE tips department.
Strangely, some people seem
to think I'm some kind of
power-crazy megalomaniac
obsessed with personal
advancement no matter «vhat
the cost to anybody else. Not
true! I have utmost regard for
\ the opinions of others, and anyone
' doubting my honourable intentions
^ shall be dealt with very severely.
Anyway, on that light note I decree
the world's greatest tips festival
^ pp»n for bosJBOss once more.
»
iU'
MM Ten's Bwslani covenape advenniTB
fsalunng Ihal mosi famous ami mrrepk! of
■pace eipices, Dsriiei Daia tanbea httle
Irtcky to gel mio We" no longer neea you lose any
sleeo aver inougnis ol the oiru We'D" anO nis
(! sties overrunning our lair oianet Jusliieep Itiis
CDirtprervansive aofuli^n EO ^and. and you'll see
rtim of in no Trme
GENERAL PLAY
Tim* w o( (he nsence. Vou nave twenty-live
minutes to compleTe ttw game and believe me
you II need eve^ second Avoio coniai:: witn Treen
guards •! at all posscle For one Wing. ligtilLng
uses up lime and secondly, you II r>eed as muoti
eneigy as possiDie lor your confrontation »i{n Wie
mighty Mekon Sometignts howeue' a^e
unavoidaoie Snouid you need to partake in a
scuWe lie Oesi method is lo noid aoivn tire with
the lOVStiCk PuifieO up m me direction ol your
opponeni Dan aiII repealeOiy puncn lo the nead
A line eneigy may Oe lost Out that s unavdOaUe
UNDERQROUNO COMPLEX
On enieiing tne Treen l^ase you'll linO youiseff
onagantri Aith inree ladders Cnmb oov.i anv
• C-rORC( M«.t 3 NOVIMBER I 993
A
Dm Dl tfKMa anO walk left tnrough Die open doot,
Rght the Treen guard ana you should get puss
card Opsnjne doo' on the leti using It^e crowDai
and walk through' Fight it^e Treen 'or another card
Now go down the ladoer and through me lower
right □cx>r avoiding it^e guaTd down the ladder
through lett door and hghi the Treen Go ihiough
leh doo'. down the ladder mvough ngnt ooor down
again and ngtri Frghi the Treen then go down and
lett and you should Be in a ceN room Open tne cell
Ooor using a pass card and tight the Treen inside
to rescue the prolesso'
Neit go right up I ne ladder through leH
aoof where you 'e conlronied Dy a
locked door Open it using a pass ana
enter There s no iignis m here so use
the torch to find your way apoul Go
down the laddei Downagair^dhd
open DigOy E cell with a pass Fighi '
theTreenjnsiaetofree him Then back
up into It^e ilaTK room and Keep going leti
'til you reach ifie laser
NB — itat any poiill you lindyOuyerun
out ot pass ^rgs find a Treen guarO and
tight him Most will tumish you Ail" one ot
these use'ui items when oetealeo
•A
■ •11 1^ I I t'l.. 1 l':-.'liil'i .i\ ■lull il
Of ihie ^am*. Ab booh as you appear, go isfi ai^'ozs
Th« (st/rlace tfi Ihv p^nel unhl yau arnve un a
>Cr«<eri wtth a Treen parrodJng |l0CfllKjn twu) T'l^i
<)ix:k down ihe opori haich lo avoid lighTing him
(Voui'll neeid vour energy laler) Go righT to Iho
boir^nni of the lackJer until yoj r« (n Thq wutfir Ihfin
tefi and l-ui uTI IEig reedB Use reeds as a bnoiksl \o
swinri lefl iinlil a mes^ge pope up lolhn^ /Ou
VCHJ've hil sornnlhing Pick il up — }inyo, il'fl n
croMvbarl Now aMm righl (o locatian «>gM and < ~ ~
Now bacfc tp **», up »ne iBrfder. feft antf
Vou Bhixiia b*? in iJjTfliiO" one wjTh a
heifh 10 Ihfi led Open ihts using Ihe
c;iawDar and go down Walk lell to find yourself jo
the fTiBin ciiue comple*
Go 4own and across lo location 1 7 and collect
The branch ^en reTurn lo 14 and us« i{ To open Hi?
HalGhfMselijcinriedsovoucflnl ^^^ IhH fnelal
ciuwbar wilHioui gahing fra^rieii)r
Make your way fo tocalkjri 12 arid cut down the
Ion-hand vine Tie 4t anio The fighi and cUinb dc>wn
Open Ihe hatch Ihenwalk nghi and ci^llecMhe Injit.
rr level Of locallon ten and
ffHwvlhflffirtithfCTighfhe narrow pBp Slrfpi^ will
TeT(.-Ii It af>i3 relurn Dea/ing Ihe torch - WhHl ^ fi^lpful
fellow
Go bfldilolrto vine room flocalion l^jandiJown
TTiohdTchyou oponadoariier TM room's bladi so
lum on th» lorth Get lf»o o« can Iro/n thi» *>tjtTum lotl
ot Lhe v;r(Hfn i^^ yo f^'-k i^p and r^ht arrobs Ihe
jQp plHflOrm into room tfiwhflre y^Jullfind another
halch use Ifie Oil on it ihon pull ri open and t.1\fvO
OOWn. You'll lind your^ll in the Treen base On
roomfiveiheteHer A oxri wrll take to Ihe A on ruorn
14
HAZE OF
See dlagrBni below
Remembef — the tarmrnals
must be destroyed in
numencal order /Mign Ihe
appropriate rnirrors then go
back and press Ihe button
Afler the Lbird compuier i5
destroyed Ihe door jusi
below il and to Ihe fefl will
open Thiaieads inlo the
Mekon's lair
a
ICONS 1
Laser
Cannon
+
Button
Terminal 1
Tei-minal 2
Terminal 3
Mirror
Ladder
THE MEKON
Vou need lo hil IhB oi/il one wlifi ten bombs
(back ' lirej bul Be sli* lij avord tiis laser OoKs -
he can l bil you when yours a1 Hie tai rigtii
To complete fie -- - —
game you musi
feiiirr> lo The screen
you staned on Hey
preslo — yel again
Dan has saved [ha
Universe Wbal a
bloke!
e-fORCf No. I a NOVEMBER 1993
KEYCARDS
1 Coded tards lo opt-n
I doors Don l worry abOUT
I gening Ihem in ar>v ordor,
I as any card urikxlfs any
I daw Vou can carry as
many aayou want.
I BOMB
iPrlmad)
When aclivaieO ttie
bomb will look liKe
tniE.
BOMB
(Unprimedl |
I To opon ihe iflvel emt vou
[ need to find all seuen
I de1onalor5 Ishii^vn by a
ri?d ^rrow) Walkover
! therrt to aciivflle Uiem.
eve him or loathe him, you just can't
ignore that Infernal Hulk of Hogan.
loud, brash, arrogant and peroxide blond — but enough about James.
Allow your eyes to grace upon this juicy map and solution to level two.
PiHWHFt
ROBOT TRAOt
Patrol roD0l5 cari only
iravel on Ihese trnckflr
Unlortunalflly the
Hulksters feeF ^liok to iT.
mFianing ha's unable lo
■■ Weif (11 the edge
!'i^ roboMu'ns p|s
, -l-.cn .limp piQliinrl If
! ROBOTS
■ ■■ ihe slide kick lo
! -.■^ ol Ihese. They
' ' I H fecial track \a run
■' infl won'l sense you
ii:^" yr,u stand on il
I ENERGY
Tops yoljr frneigy tar up 10
nRxin'-irn
t C^rOKCI Na.l 3 NOVf MBER I 943
r ,11
I FLYING
ROBOTS
Bsanng a siariling
resemblance 1o
hamDurgers, these liltle
nasliesare beat
awotded One© scrolled
□fif screen They woni
roHlQW you unless you
I rairace your srepB Jusi
I remember where (hey
i
One punch will
I do 'em, bul
move quickly.
I They have
rmjlthd^recUonal
fire and an
annoying abilily
To shooTth rough
walls and
dosed doorfi.
i
t
yj
J
Bi
V3 000750 43
Mfll
'fijijt' 'lit J'^uclai
njrjjrijrJJDifl
j"*", i ! I i 'f ■ ! I
kij
nxr:
LUJU
^«Wi*^llw^^
END OF
LEVEL
I GUARDIAN
I Vouirtinal adversary Tu
beatr him. wait until he
lumps then jump away,
duck down and use iTie teg
sweiep Onlv pijni:h in an
emaryancv as j1 leaves
you open li ..ri . i
■ C-rORCE No. I 3 NOVEMBER 1 993
REEL RESET FRUITBANK ROBOCOP 2
I of only do ag give yoi-i the hoflesl
fraebies in tho known universe, bul we
hetp you 10 beal em as well, or ai LeaEi
Aihorlon's Cad DK;km3Qn does. Here are f»s
sBlecCiOn of leset pokes for some of Ihose
cower Classics — Carl, you''© on. .
HoJIdsy ^None;>Cops 1RA7]
POKE 21600, 9B
IndeBltuctlbllity
SVS 16965
Arlura (RA9)
POKE SaO'0, 96
Inlinile energy
SVS 32768
Blue Encounter (RA12)
POKE 21600, 96
Irdeslnjctlbilily
SVS 1696S
Frantic (RA14I
POKE 20224, 96
Ifidnlle energy
POKESeaai. '73
SVS 491 52
Brll (RAM)
POKE 71 11. 173
Inllnlte Balls
SVS 4300
Tracer (HA 14)
POKE 4552, 1?3
lives
POKE 4680, 173
Freeie Hme
POKE 5iM.
lr>dHS(ructlbllity
SVS 28672
Ine 1 . ■' .-■ ideprBsenteol anadlOFi
leiji.i ' inyou
magwrw ,.
M.A.I.
POi
Irdaslrurtifjilily
Park F' .
pi- .
Inlinile lives
B»ni(i .
Pi."
Inllrtfie energy
Bluet Bidil«rk iRAI 7)
POKE lUSO, 189
ln^^llo livn
^nnH
STORY
1
~ ~ everielJl be said wedon'l aamilwhen
we're wrung, because we never are —
WFjtI. nor Dflen anyway [cougri — ~ ""
Unlorliinrtlely a tjrave error appeiirerl in I
muni lis Ufis wriicn I shall now endeavoi»
letlily Rememner a spiffy lilUe cheal fof
^ealanit SlDiy Well Iheie was a small e
bul nnl in the crieai iiself — it woiKs finai
you're playing Stndet* Thai's right — Iw"
NZScheal 15 inlacta Slnitorcheal Soi
thai Howovei. to avad any Kiwi-catamll
here's Alei Jolltfe's listing tor the
alofemenlioned. and il works, honesl .,
, REM NZS CHEAT BV ALEX JOLtFFE
FORX^384T0413 REAOy
CiC*V . POKE X. V NEXT
IF - 3156 THEN PRINT -DATi
ERROR- END
POKE 157, 12H .SYS 384
DATA 032, 066, 245, 169. 032
084.003
DATA 169. 147, 141,085, 003
001. 141
DATA 086. 003, 096. 072, 1 "'
■ e^onei Na.ia November (993
r^TT irT;:TTiT.|-..
£0011 M ■m^MIISl
ello Pal rick Neecthsni from
ShrawsEury, lii. alngW Ves
everybody, il's IhB lum of the g
as he shares vvlth us hie cheat for ihal
inouGOl arcade adventures — f
Ihe Norse LegendE levels onv-a
"1 anil l?l simuManeouslii lo' tuH
NIGHTSHIFT
— Ilhs Beast with the least giving you grief?
Take heart my tiiena, for here are some
posBwonts to access later levels (namety 1 1 )o
1 1 BANANArt'lNEAPPLE/CHERflY/PLUM
15 CHEHRY/PLUMB/BANANA^LUM
PLUM/CHER RY/BANANA/PINEAPPLE
PINEAPPLE/C HEHRV/PLUM/BANANA
PLUM/PLUM/PINEAPP LE/P INEAP PLE
BANAN A/BAN AN AfP INEAPPLE/
BANANA
BANANAff'LUM/CHEHRV/
PLUM
PLUWLEMON/
LEMON/PLUM
LEMON/
PINEAPPLE
CHERRV/PLUM '
CHERRY/
PINEAPPLE/
PINEAPPLE/
CHERRY
Gadzool<s — all this talk
ol Iruil leaves me
siranoely ill at ease...
'SHl^T
IS — nol leasl Robocop 2
' Gray Dl Cheltenham's gol Iho game well n'
ked and lias a lillte tip for lesser mortals out
Ai the EtBft ot level live, go to the lell edge ot
reen anO pult down oh iha loyslick lo onlei a
slidey-puzzte sub-game Complete i1 and
[Today the lips section,
tomorrow the woridt
I Hayward's ceiumn is truly
mine, that and all it
contains. Of course the
process of domination
I weaves a meandering
course of which only time
will tell. Nevertheless,
I one day COMMODORE
FORCE shall be in my
I hands and then... who
knows? James is loo
I powerful at the moment
b«l I mean to bring down
his tyranny from within
^ tips are merely the
beginning. To aid In my
preparation I urge you,
my followers, help me
grew strong. Bestow
upon me ravenous
' hordes of tips that I
might grasp my destiny.
Pledge your allegiance
to: The True Tipster,
COMMODORE FORCE,
, Impact Magazines,
Ludlow, Shropshire SVS
I 1JW. Now Where's thcrl
I snivelling Mangram
character hiding...?
FANTAZIA/SLAAM CLOTHING «)
SLAAM CLOTHING "All Tooled Up"
RATMAN HAMMER. HEATHER
LONG SLEEVE EIB.OO - Code. LSR4A
MONDO OESTRUCTO, TEAL
SHORT SLEEVE E15.99 - Code. SSPAi
"Come and Join The Future"
ER JACKET
BASEBALL CAP, DANCING MAN
BLACK E11.B9 - Coda: HFDAB
.??1i
MPPLE WHfTE
SHOPTTSLEEVECIO^-Code SMN4VK
DANCING MftM. BLBCK- ■
S/5LEEVE £10.99 - CoM: SMD4S
L/SLEEVEC14.M -C(xle:LMD4B
JESTER, BLACK
SHORT SLEEVE £10.99 - CodB: SMJ4B
ORDER DIRECT ON OUR 24 HOUR CREDIT CARD HOTLINE - 0272 767630
\ endOEe a cheque/postal order made payable to Home Enlerlainment
for £ orOebIt my V(sa/Access Card No.
All T- Skirls aie
5 00'^.. CoiTon.
Machii'e
Washable
All goods dre
despalcFied
*ilhin 2a day^
Signature ,
Name
„. Expiry Dais .
Address .
Postcode TeL No
Now compleled cojpon to:
Home Entertainment, P.O. Box 100 Colne, Lanes BBS 9JS
HEWPT
ITEM CODE
PRICE
plejlse add postaqe
T-SMlRTfi ME*CMn"FU
PLEa^E ADO POSTAGE
riPrinriFfcrHiTFU
PLE4BE *DD POeTAOE
TOTAL OflDEH VALUE
£
[| V(H>i» rtDl fnaTi Id [wwa ollif qvoI □>l>n Irtm
Ln 4/ni dH^i [tfiibaridi l^sfl&i Bcli irui G<i>Q
You'v* heard of
Shakespeare's Twelfth
Night — well this is
COMMODORE FORCE'S
Twelfth Issue! Yes, that's
1 2 months trouble-
shooting and
problem-solving for
all of our loyal
readers. Let's gel
those moll socks
emptied and those
bad tempers put
away... help has
arrived!
msm
G'DAY SPORT
Dear Brian.
1) Ho* car 1 find cheals (or infinite Sme and
energy on games Willi my Aclior Replay carl? If
I can'l, how does Vie Tipster find them' What
hardware/software Ooes tie use?
2) Is <t possible 10 inserl youi awn sprues inlo
games and flelele (he orginal ones'
R»b Oraan, Vittorln, Awitralla
• Lei 9 c/eB' wilf) these problems one al b
lime..
1) You can use (he POKEflNDER ol youi
Aaltm Replay cart. II the time O' energy im a
value leas than 2SS, lollow inis prixeduta,
I) Slart the game
uf Press trie carl bultor}. eiiter
POKEFINDER and lype In the value ol Me
tirne/energy as a number.
Ill) flesume ine game, lose some lime or
energy
Iv) Re-enter POKEFINDER. and eofer the
new value ol the time/energy.
v) II everything's gone to plan, yousTiould
now have Inllnlte time/energy.
What the cartridge does Is search the
memory tor ell locations containing the
current value twhicti
you entered) and the
locations that
change II. It also
keeps a list ol the places
Its laund. When you go
back a second lime, it
checks that list ol locations
to see II they hold the new
value. II one does, then II
altera tbe instructions to
atop It decreasing the value
ol time/energy and tells you
3 location in memory to
Change the netf lime you
want to cheat. By the way,
the Tipster gets his POKES
tjy getting v^ell-meaning
readers to do all his ivor*
tor him, belore sitting back
and taking all the cfedltl
3) I could tell you. Out h'd
be breaking copyright rules
(really? — Ed). II seems
unlalT loo, alter
programmers and graphic
aniala have sweated tilood
to tiring you those
aplrttes...
LOADSAPROBLEMS!
f Dear Bnan,
Howdo 1 display a screen while a mem program
is being loaded in BASIC What lines do I reed lo
add 10 ilie progiatn? I nave programs on tape —
will I need Id re-numbs r Ihem''
All Hill, Lilian, ■•4f«dshl»
# This Is a common question, so a more
advanced version ol this technlQue wilt be
appearing it) machine code In the near tuture.
Add the lolloviing lines to a BASIC program
— it will display a mesaage anywhere on
screen other than r»ie top sit lines.
GSDOO
P'RINT[HOMElLOA0"CHBS(3a)"PR0GRAM'CH
FIW34r. 1"
■ e-FORCl Na.l3 ■ NOVIMBim 1993
S«I10
POKE631.19:POKEe32.13
GS030
POKE631,BZ:POKE632,117:PO
KE633.13
65030 POKE1 98,5: END
i^Hof displaying the screen.
GOTO 6500O Villi load
■program' from tape la RUN II
automatically by storing
characters in the keyboard
butler. Clever isnt It f Make
sure that PLAY is pressed
t>elore you GOTO this routine
or it won t vmrk properly.
Bria>
Dear Brian,
1 ) I nave Ined fornialting Maiwell M02>D disks wim Itia
[Commands pnnlBd m Issue Sn, Out tne dnve slops atlei a few
seconds and flashes its error light Have Itiey Been prDperly
lormatiefl''
2) I cannot save my work Irom fi^ini OHice 2 onto inese di6l<s. ii
just comes up with save lailefl Is Ibare somstning wrong with my
disk drive?
3) Where can I got pnnler ribbons lor my MPS BQ3 dot matrix
piinle'^
Robarl Tile, Sonifl where
• Here ive go again....
1 1 Try entering this command:
OPEN 15.8,15, "NO DISK.AA ■:CL0SE15
//(hat doesn't work, make sure the write protecl notch on
the right-hand side ol the disk is open, and you re mserting the
disk with this notch on the right.
2) II the command in Issue
Sri Of (Me one ado re
aoesn't work, the disk Isn't
properly lorftiatted and
Mini OHice 2 cannot save
to It. II you re absolutely
certain something is still
wrong. I suggest you
check out the adverts and
lind a repair company.
3 Coii(ac( OmnlOale
Supplies who '
advertise regularly
in Commodore
Force: they
have MPS
801 and
803
ribbons
available. ■ ^
Bri
never tame
MACK.
CODE
Dear 8nsn,
1)M¥ daO bouBtii me Power Cart ridga — ii has
a monilor Is Ihis a suilaOle assem»ei lo wnle
2) How long would you think n would take for a
14-year-old lo learn machine cede?
3) HoA do you expect overseas readers ir>
enclose a Eelf-addressed envelope'' Send a
cheDJolor 33p (hiaha)''
JahnnHiaii Kobaftoan, Victoria,
AuilTalla
1 ) you can US9 the A (assemOle) tunellon of
the monllot, but to wrila a game It's not
suitable. Far etample. Lemmings laliesupover
5000 lines ot machine code and would take you
hours lo enter and check A proper assembler
(though ditticull lo gel hold ol) Is essenlial. You
could even buy a crosa-developmenl tyslem
tram a games company.....
2) Long enough to shorten your temper, and
yet short enough lo keep you locussed on your
goal... it just depends nho you are, and how
much you wani lo learn.
3) Ever heard ol InlemBllonal Reply Coupon
or Postage-Paid Envelopes? Ask at your local
post otlice.
THE NINJA WITH
Daar Prot.
I've wnller lo you because I want to solve my
biggeal progrflmming problem everi I'm making a
split-screen routrne with data lines, and a raster
cobjr routine with data lines
The problem us that rt reads in 1h« wrong DATA
and gives a DATA error Please help mei
I liked that Music Cassade listing in Issue Eighi
Do you know ol a piogram that would give belter
quality? Would a sound sampler give belter
qualEty?
Do you know o( any routine lo 'oimat triore
blocks on disk''
Kay 'Tlia Hlaio' Ammarn, Narwoy.
• Take a deep breath, open your ears and
listen carelully.....
Arrange your DATA Unas In the tallowing
orOer,
DATA linea tor ttie split-
screen
DA TA for the colour
routine
DATA tor other things (sprites elc.)
Now, before you READ any DATA, enter a
line thai says RESTORE (not the key!). This will
tell the computer to point lo the first item ot
DATA,
Natt use a FOR NEXT loop to READ in the
split-Bcreen data, eg;
FOR T=0 TO amount ol data
READU
POKE local Ion +T.LI
NEXT
Repeal this for the colour rouHne ami the
ollm DA TA, reading in exactly the right amount
of DATA lor each. This should
cause you no
further problems —
every time you
run the program \
It'll ■=■
reaiy
In the
Don't panic — I'll be bock nexl
monfh with more fun and
informative ways to use
your Commodore.
Bwt no hacking into
mainframes and
starting global
thermenoclear war
while I'm away,
please.
Write to me at:
%ol
A>
Dear Piol,
1 ) Can I use my C6d and modem to send
laies?
2) How do you display somalhing while
loaaing?
3) Can I convert my CW to a portable
compoler''
4) Can you attach a hard disk to lbs CE47
KJnd regards
Fillp Norrgard, Vaasa, flnlvnrf
Ves. its inlernBlional month here on
Brian's pages...
In numerical order, ttie answers ere.
1| Maybe a fax machine would Be easier?
2} See Ihe neit letter
3) Possibly, but it would weigh a lot
Commodore made a portable C64, known as
the SX64. complete with disk drive and S-
inch colour screen. It sola lairly well (are
you sure about thai. Brien? — Ed), but then
Ihe novelty wore oft and people were ielt
with aching arms
4) Ves. but they're very expansive. See
Lloyd s eofunin in Issue Five for the address
of a German company who can help.. .
By Ihe way Ihe title ol this letter means
Philalely (stamp-collecting) is an inleresling
hobby' and comes from the post-mark on
Fillp s letter .. YAWH'
data properly.
As tor sampling, mosi sound samplers will
give you a tjetter quality of sound tl>an Mualc
Cassette, and if you're clever you can uae Ihe
samples in your own programs.
Finally, you re sluck with 6464 blocks an a
IWr disk. It a possible lo create more, butltie
disks become difficult to use — its not worth
the bother, if you ask me...
VotessorBrianStrain,
commodore Force.
impact Maga»n««'
Ludlow ^-vRllW.
Shropshire^VSl;^
■ e-PORCI Na.l 3 ■ NOVIMUR 1 9«3
*•
the year
winds down and the
number of shopping days
to Christmas reduces, the
man in the turban is
hack! It's Professor Brian
Strain with another
tutorial on the vray to
understanding how
games are written.
Having delved deeply
(oo-er!) into sprites, it's
time to wrap up that
topic and proceed onto
something elsOw
THTSPRITE
DATA
POINTERS
We've meniionod tfia spnw data ptMnier in
(Heinous leasone, it tells the oompulat
wliere in memofy lo look for the numbers
Thai make up a sprite Ot course, wilh eighl spntss
Ittara are eight locailoh^. Howavef . becau&a ct [he
VIC chip's OoBigr^ we can onl/'iook' at lek of
memoiy at a time when we're dealing with
graphics The sprite rlata poi'niers are localed after
the screen memory [*tirchcaobe moved) For
f^nvj. we'll floal wilh how la locate your apnie'£ i:faia
Atien yfju Nike tLim on tand wilhoul hLjndreds ot
aitra POKEs)
When ¥011 llrsi turn on, the VtC chip Is looking'
aiiheiirsl 16k ol momorylrom locations to
16383 Screen m»niory Is 8t 1C24 10 MB3 |B total
0( lOQO tjyieil piikI lh« tihsruoter snt Is Itie tuill-m
on»
Totlnflthe sprltadala poiniars, la«o tho slari of
5;ieen momorv, add lOIB and you'll tlnfl the
^rirtrflifi 1^1 in^ llrsi prtiniHr
iiriryisnt 1024, spnle
al
1 work out wnai nufriDers lo pul into IfiB <I3I»
pc>inlert, you nned to know the addrflt^ you £lore
C-roRCIHa.l9 NOVIMSCR l««3
the dala for a aprlla's image This is particularly
Imporlant if you're animating sprites, caused by
changing the data pointer to show a series of
images {In Ehe same way as lelevision and films
are a senes of images). Again, tiers Is an eiample
ol working oul where lf>e sprite dala is in memory
Suppose you have three spntes you wish to
display, each of Ihem a single frame'
The data for the first is storeQ al 12288, the
second al 12352 and the third at 12416.
SpntB reeds to be the lirst spnie m memory,
so we'll need lo POKE Jocalion 2040
airlles are stored as a blodi ol 64 hytes in
memory (the 64th b/te is not displayed), so we can
U5e the formula
NM=lcKauon divided by 84 where NM will be Ehe
number lo POKE mio 2040
So, we poke 2040. 12288/64 which equals 192
As Ihe nenE Iwo sprites are stored consequently
in memoiy, we know the second will Be NM=193
and Ihe third NM=1B4 (Since they are 64 and 128
byles onwards respectively, increasing NtA by i
and 1).
We could animale by selling a loop like litis.
100FORT=192TOie4
110POKE2040,T
120 FOR DELAY=1 TO 100 NEXT DELAY
130 NEXT T
140 GOTO 100
Tills would change spnte Irom Ihe first to the
second lo Ihe third image and repeal Ihat cycle I'll
leave you lo work oul how lo program an animfllion
where you go forward and Ihen backward through
a series ol 'frames'.
The sprrie dala locations can only hold a number
between D and 255. This means there are 255
possible apnie Irames' between locations and
I63B4.
However.
Ihe
compuiei
uses
much ol
Ihis area
lo store
BASIC
liiiogisms
and
Imporlant
inioimalion (mtludingihe screen). I suggest yoii
NEV£FI store sprues belnw B1921aB|iriledala
Iiomler number of ija) Evan ihQfl BASIC
programs can gocverlMs, sobecarelui-
If you only need one or Iwo sprites al a lime, you
can »toie Ihem in tho CASSETTE BUFFER This is
located at locslions 828. to 1019. giving room lor 4
sprilesiPOKE ilie sprite data pointer with 13. 14,
IS or 16) Sul this area will tie overwiJilen if you
ai:c;ess tape o> disk, so don't use 11 II you'll b* dotng
any loading or saving
KEEPING IN
CHARACTER
So 'ar tn this serhes (and il you're na\ a
regular reader, save up for Ihe back
issuesi) I've covered spnie« Ihat appear in
troni (and occasionally behind and around) ihe
b^KgnDLind Bui there's been very little
mention ol The background ilselT It you've
grasped and understood a kiT □! the ^nlorrriQlJon
□n de^iyriing and i:hatiging sprites. <) witt come
in handy for destgnrng and changir^Q
CHARACTERS Buififsi, Ttiereafeaome
Important modes lo discuss. LeI'i starl al the
beginning wuh tent mode When you switch on
VOurCe4/C64C'Cl38or
whalever, you gal a message
Afitten in upper-case
characierfl on a 40 cofumn by
35 TOW screen. This rs lexi (or
sometimes called business]
mode Using the ROM
character sel is the technical
term toi an area ol memory
thai contains Ihe byTes that
make up all the avaiiatjie
characters, which includas
basic grapFiic symbols.
The next step Is to press
Commodore and SHfFT This
turns your machine into kiwer
case mode. Now yoj have
less giapiiics but more
readable lejit. W you want lo
Slop people ^wJichmg
between Ihe 2 modes, you
can u&B PRtNT CHRS (6) to
disabte and PRtWT CHRS (9) to enable the
Commodore and shift keypress Tnai will slop
Ihem messing up your display, and i9 an
irT^porlant thing to remember when you deline
vom uwn uhdrsciers, a task wo It look m m
detail m the future
Now. If you've seen Ihe ROM character eef
yoii wilt see That all the characters are fixed aT 6
pixels across by U pmefs down Like sprites, we
h«ve the option ol hftlvrnq tho horl7onial
iSiolutlon ta provide MULTICOLOUR MODI
Vou can even display multicolour and
monochrome fstnolecotoiir) chorflcten on the
same f^'fipn Ihar^am mmfl re^tiictiona Ihan
wit I ■ i«iit rTKJilh
' ifiat
''' "^ --i:'!'!
EXTENDED BACKGROUND MODE TliislimKs
^Du o 64 ctiaracteiB. but eacd can be displayea
In a JrHereni ctiafacler colour and ona of 4
background colours, whicii compares wllh
mullooloui moUeS luad background cWojr plus
two i«en mullpcotoura plus one ot aighi character
colojrs
Finally, you can re-datine Ihe characters so
you ploi more than one si a lima 1o make up an
Image For example, you can creale a cliaracler
set that's Iwice as wicte and twice as *»qh as the
buitt-in one, so to print a lelter 'A' you need to
prmllDurcnaraclars in a square This IS Ifie Basic
method you reed iD creale backgrountJs lor
gamas, making up large 'pieces' ot the
tacKaround from several ctiaraclets, and
employir>g a simple method called blocks' helps
save rtiemory ar^d time..
LET'S GET
PRACTICAL
■^ alher than sgena hour« or tneory, twre'^ ,i
mr anwrt program lor you to fry ouf it's a simple
^IVcharooteT editor and It allows yiiu toedil ano
"' Blocti on-scteeiv find liirns it inlo the OATA
■ I 'I neeO to POKE into mertioiy I'll qivb you Ihe
uram neii monltito lum the DATA mto actual
I .rflCtarSr tsul lof now I'd like fo Ifiaok ftiny 'The
■ iguin' Crowe lor sending Itie oiiginal piDOram.
■ ;:h I've ctianoed slightly lo give a baiter idea Of
.Iji's happenlT^ Tr>fi instructions are included in
I i^rogram, so lypo il tti and Rurj i1, and g<i|
■ gning some monoctirorfiB ctitiracleis
10POKE646.15.PRINTCHR$n«7l
Z0CLR-POKE53281.0:POKE532aD,D
30 FORT=tT08.OS(V)="IX10"CR(Y)-0-NEXT
40 GOSUB370
50 FORkOT062POKE832-I.O=NEXTI
eO POKE832,25S:POKEa53,25S
70 FORK=835TOe50STEP3:POKEK.129:
NEXTK
80 POKE2040.13 P0KE53ZB7.1 POKE53296.1
90POKE53269.1:POKE211.OPOKe2H,12:
SVS58732
too PRINT "QSETPIX EL W;CLEAR PIXEL
C CLEAR CHAR"
110 FORD- tT08.FORI=tT0B
120 POKE1024.(D'40)+I,46NEXTI, O
130FORV=tTOBGOSUB340:f^EXTV
140 X=1 V-1
ISO IPX?e THEN X-8
160 IFX<1 THEN X-l
170IFV>8TWENV=S
180IF¥<1 THENy=1
190 POKE 53248, 24*1X'B>,POKES3249.50
.(y-S)
MO 13ETAS.IFAS="THeN200
210A=ASC(AS)
220 IFA=t57 THEN X=X-1. GOT0 150
830 IFA=29T>1EI^ X^X-vGOTOISO
?40 IFA=145 THEN Y=V-1 GOTOI50
250 IFA=17 THEN Y=¥.1:GOT0150
BBOtFAS^-O" THEN 300
Z70 1FAS='W THEN 3M
2aOIFA$^'C"THEI^10
890 GOTO200
300POKEloa4^(40-Y|'X,lBO
310 CR(V)-CR(V)0R2|B-X) GOTO340
320POKE1024-.(40"V).X.46
330 CR(Y|=CR(Y| AhJD (255-(2(e-X))l
340OE(V)=MIDS(3TRS(CR(Y|).
2,L£N(STR$(CR(Y|))-l;
350 tFLEN[DS(Y))"3THEN
OS(Y1=-0-+D$|Y1 GOTO350
360POKE211.10POKE214,Y:SyS5B732
PHINTDSIY) GOTO ISO
370 FORT=1T0B P0KE2t 1 ,10:POKE814.T;
SYS58732 PRII^TDS {¥)
3B0 NEXTT' RETURN
Yes, it's the time to pack
away my turban (or
another month. Next
month I'll delve deeper
(my favourite phrase
again) into the mysteries
of character sets. Beat
the rush, post early, send
your suggestions,
questions or exompies ol
your woric to:
TheGamesGuru,
Commodore Force,
impact magazines,Ludlew,
Shropshire SYS 1JW
It just remains for me to
say those immortal
rds: DON'T DRINK
- EAT TOO MUCH,
'U FALL
fT^r'tlOVIMHIl 1993
IS-
m
sms^
BKSHIKER
m
[Hail ye! Cast down your bloody ax« and
sil beside my (ire; eh, excuse the pong
— that'll be the boiled Ore droppings
I'm having for tea, help yourself.
Actually I've been in quite a charitable
■ mood all month. Only last week o
' traveller passed this way in search of
food and shelter and was sent away
with a flea in his ear — normally he'd
hove got a broadsword through the neck
to go with It! Come to think of it I've
not done a decent decapitation in ages.
Come hither into my cave — I've
something to show you~. no, come
back». oh botheration!
I
say 'burnper' because a
ivnole Ealch ol tellers weni
astray recanlly. tlien all
arrived iogeiher, so apologies
111 advarica for any aelay in
ienfling oul personal renlles -
il tia5 Been a particularly IibcBc
monlhbeie Anyway, down lo
business .
FitsKy I must mention Damian
Slesie, ol Paignton, wiio has
sent In, yet again, a whole
aaicli ol solutions lo tielp out
oiher readers. Thanks Damian,
I appreciate it very much
Sliona McConnall of Glasgow
also sent me some solulions and a
whole list of questions loo njmerous lo lisl here, Shona tells me she's been
meaning fo write lor ages But neuer gol around to it until now She also
mentions thai the column is a! least live pages loo slioll In Atalan she cani
figure out how lo get ihe plank of wood lo Bridge Ihe chasm and in Blac* Kmgh!
PI^shBca^'lgel'ldoftheguardOFllhe'OpeB'ld9e Well, lo son the chasm
oul you should lusl DROP WOOD when you're 31 the chasm — n should fall In
(he fight place The guard on ihe rope bridge can Be soned oul if you puH Ihe
young sapling that's nearby This should spnng back over the biiOge and
should break his neck lor you — lots of lovely gory stulf Ihera,
Paul Fululioi) also ol Glasgow wnlss lo say that he cani find the lamp in
Dfacula. Well Paul, it is as you leaf, in the rnaze Not to worry though, it isn't tat
away. JuBl BO E.S.E.S.lo find Ihe cota thai you need and men go W 10 tind
)l
^:\L
ij'
GRUNTS
n the Weak mid-winter, frosty wind did moan.
Bash viras in his cavern, silting all alone.
Suddenly hed ctacked iV Leaned Back and
gave a groan, Bartjarians aren't so slupid. he'd
written his own poemi
Why should BatBanana have the feputaHon tot
being all Biawn and no brain'' Alter all, \ sit here
and solve one tncky adventure after another
Suiely you need some inleHigence fo do that. Odtn
knows — some ol the adventures we gel these
days are dilfeult enough lo lai the brain ol even
the shoites! ol planks Speaking ol brains, I |usi
heard Tony Collins ol Guild soltware, one of Ihe
mam sources ol C£H ndven lures, is going on a sw
monlh computing couise, so his range of PD litles
and Commodore catalogue, under licence, hove
been lemporanly handed ovef to Jason McKensie
of Binary Zone PD, until such lime as he is able 10
cope with the vmrkkiad once mofe Things aren't
quire selUed al the moment and I've not beard
directly from eilhei Tony of Jason Most authors ol
games in The Guild Catalogues have yet lo be
Inlormed ol vihal's going on arid I doubt anything
Mill Be settled oflicialiy unlit they've been contacted
Watch thi6 space for funhei devetapments.
■ C-FORCI Ns.ia BNOVEMBtB 1993
RIVER SOFTWARE,
£2.50 Cassette or Disk.
mm the prolific pen of Jack Loclvefliy and Bogo' Belli iii>riws
Oai/y JontsiticttBt knyanB Who playaii Li'ebcal. a prE?vir.ui5
RiVBf Advenluf e wiij find the scenario quite laini I i^ir It wiis
!.. J ,nd <in the first few days lo follow a shipwieck, and niL conliiiuei
I! V sloi-y li'a enlrHmely tongue-in-cheek and, as wiih UfeCioal. a very
«ntertaining and huntofous romp Be warned though, it's choc full ol Ihe
most oxcfuciaimg puns and hoary old (okes Fo' eiampie, early on in ihe
game you find yoursell afloat in a dinghy Attar a while a small aquio
swims up to vou. EXAMINE SOUID — its not at all well GET SQUID —
you take the poorly squid Shortly after this you come across me entrance
10 a cave presided over by a Mermaid She refuses lo allow you lo enlet
until you pay her E7 However, don't waste your lime searching for cash,
IheiB isn'l any Just GIVE SQUID — the lulermaid takes Ihe squid, Alnghi
she says Sick squid will do .. you can owe me Ihe other pound!' I knowi
It IS a dreadful groaner — but I loved ill And there's more — lots morel
The game's filled to eapaclly with all sods of creatures and people, all
of whom Interaiit vary well. There are also some great features to help
you out when you get stuck because, although this isn't a a particulafty
dillicult adventure on the whole, you mil gel stuck — believe me. One
that's suitable for Both the beginner and adventure veteran alike,
DJL IS ekpertly written and. as with all Biver Adventures, Bug-free — it's
a real |0y to play II' e actually been around for quite some lime now, but
has lost nona ol its cliarm — no C64 adventurer should be without this little
gem in their collecllon, II il makes old Bash chuckle then it'll have you in
hystehcs, as well as giving many an enioyable hour ol lun and head
scratching
[fw lamp which, sTrangely, wasn't Ihere when yuu
past earlier Paul also asks Is it liellei. wtien
wnling yoji own adventure lo have Ihe inslrurlinns
and sloryline on paper so the game slarts
immedialely — as with Corya — or lo wnte the
inlraduction wilhin Ihe game !il*6 in Gokten
fggCup^ Pajl also asks where on eaiih he can
gel his Inrslv Commodore repaiied or sen/iced
With the game insiructions, I took at il in Iwo ways
II cuts flown on costs to includo Ihem wilhih your
game lape/disk but, and il is a big bul. ihose
naughty pirates wojid lind life a lot more dillicull it
Ihey di<fn't hRve the instiLictiOhs to go by. as when
They're ori a separate sheet they rarefy get passed
Oh As fof getting your computef repaired, I know
wfieh mine goes wrong I happen lo know a very
clevei fellow jusi nearby who's an absolutely
wizard at inexpensive repairs ~ not surprisingly,
he IS a wizard, and also very scared ol me. II you
dofll know ol anyone like Ihal then I'd suggest yoj
pop along lo your r^earesi Olxons, CLiirys of Tandy
slere and ask IT^em lor help They've helped me in
Iha past ih arranging ID send computers off lor
repair at a reasonable standard c:harge — pop
along and see whal Ihey suggest
The neil letter wns from a 'budding Qasher'
called Rlctinrd Canavan of Dublin who seems lo
be getting m a dreadful mess in Higel's Revenge
Never fear, help is hero' Whal you're looking for
are the nightsights. The ftfleflikit is extremely
imponsnl. Gel il, wear it, and go LIP and
.. . FORCIBLY REMOVE 8Afi. EXAMINE
MEDIKIT/BELT, EXAMINE RED
, -^ auTTDN (stimulanti, EXAfUIINE
■^ a GHEEN BUTTON (protein),
'' \ PRESS BED BUTTON, BEND
'■' \ BAR, REMOVE
fc i f ful EDI KIT/BELT, THROW
ly/ fill EDI KIT THROUGH
" f WINDOW,
— REMOVE
. SUIT,
■ THROW ■
' SUIT
THROUGH WINDOW, N, GET SUIT, WEAR SUIT,
GET MEDIKIT WEAR MED IKIT Yes you can leed
the dog - It wants the bore. When you come
across the door with Ihe wire you should EXAMINE
DOOR. REMOVE WIRE OPEN DOOR When you
lind Ihe RIgel Unilorm you can disguise yourself
and Rave yourself a lol of g riel'
Anthony Norton ol Bndlmgton, has been stuck
on and of! for Ihroe years Irying lo complete one af
my favourile 'Qolden Oldies', called Sorcerer □/
C^ymorgue Caslle by Scoll Adams Now that's
what I call dedicalioni He's unable to gel through
IhP Slone Door or get Ihe lin can from Hie
baltlements I have 10 contess il'a years since I
played Ihis one and c^inixit think which slone door
IS causing Ihe problem I da know lliat sometimes
Ihe parser can cause moie problems than Ihe
gameilsPlf, sodolrvPUSH DOOR, PUIL DOOR,
GO DOOR elc II you can get me a tetv more
pointers to where exactly I he problem is, I'll try
anfl help further To gel the can from the
ban lament 5 you should GET BRICK, CAST
DIZZY DEAN SPELL THROW BRICK, AT CAN.
E, E, GET CAN, OPEfg CAN. WITH METAL,
LOOK CAN
Caroline Penrilh of Hardwicke wnles lo latt me
Ihal she's stuck playing pad one ol that
classic/one ol a kind adventure. Macb&th by
Creative Sparks Now we are REALLV talking
'Golden Oldies' So old in fact, I can hardly
remember il, as I ptjvefl this one absolutely ages
ago Carcline can get lo tlie beach but diDesn't
know whal to do neil The only help I can give is
to say that I remember sailing over to Ihe island ol
lona (Think trial was the name] in a sieve with the
aid ol a cat and a Fpverptl Thumb' Perhaps
River Software, 44
Hyde Place, Aylesham,
L Canterbury, Kent
CT33AL I
Ch»qu** etc payable to
Mr J A Uckerby.
another kind reader can come forward with some
tudher, more specilic help for this one'
Olanne Gregory ol Blackford writes, 'I can't get
into [he cave m Black KnigM — I've tried ringing
the bell, reading The scroll ar-a burning Ihe
Incense but still rant get pasi the evil lorce I'm
also stuck at the cliasm and don't iinow where to
use Ihe bible, hammer, chastity belt, mistleloe.
arrow anfl horseshoe Well, Dianne, the (jnty
thing you forgot to do at the cave was to wave the
bible Once inside you should be carrying the
horseshoe and you I! soon lind out whal to do with
your olher items
Stephen Hawker of Leicester writes to ask
whal he should do attar tying Ihe anchor lo Ihe
rope in Ara/an Tying the anchor To the rope
creates a crude grappling iron, so go to the base
of the dill and THROW ANCHOR'ROPE and you
will soon lino that the game opens up for you
Huyoul luerd ol Leicester tells me that he's
stuck in Srairross by Infocom anfl would tike to
know how to gel the Red Cryslat rod from Ihe
nesting cage in Ihe Zoo, how lo get the Purple
crystal rod Irom ihe conlrot room and how lo open
the bubble hatch
Throw the Tape Library at the nest and white
the raiants look at you in terror, grab the red rod
anfl the tape library
Gelting the purple crystal rod Injm the control
room IS a bii more compiicaled I assume you've
ligureO oul the red and blue disks are Iransporter
disks' Well the only way you can gel oul safely
with the purple rod is to use Ihe Iransporter disks
It you try to get back the way you came in you'll
be killed oil for vir^lating a sacred shrine You
lose one of the transporters Ihough. so do
remember to use them to get a couple ol
other rods first, le Ihe one Irom the trash
in the room where Ihe cleaner mouse
goes, and to get what you need Irom the
Itoating sphere Only when you've cotlectea
all Ihe rods should you go lo the bubble as
It's a one way trip I'll give you a cryptic lip
to help with Ihis A weapon can be found
thai has somelhing hidden inside it II also
has a limited amount of ammo Think of a blast
of ammo when you are weightless and you'll
get the picture Now you can go bubble
hopping I
Right, that's all we've
room for this issue.
I There'll be plenty mere
letters next month, as I
still have a lot to catch
up with. Keep your
swords sharp and your
little brass lanterns
bright until then. Oh, and
if you see that Miles
GuHery, tell him If he
comes near my
adventure section, I'll
■ C-FORCI Ha.ta ■ NOVIMHR 1VV3
StMlCSELS}
I
<
cnomtEPttr '
ACnONREPLKf
MARK VI
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CBM M;1 !B syslems. Press the cartndge 'treeze button" and unleasli tlie
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pr[>gfam in under 6 seunds. Hdi Dave you survived Mithoul tlrisr
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|. Ptiilicjlorly useful in drawing and design, the two button
pen provides the u&er wilfi o very dired metliod of conlrol
Poet also includes Pen Master ort pragrom and o bo^ic
progrom to allow useri to write iheir own per tompolible
wftwore.
SPEUING FAIR
C64CASSETn
Wa are pleased to aruiounca
Vtm release oT (he i
and cokxjrlul pad
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There are over &>
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I This .Wvanced lighr pl^aier presents a
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I Prkai J2a.95 Raf not «30a
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■ C-FORCENo.ia ■ NOVfMUIt 1993
rMUBBsamif
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■ C-FOaCE No. I 3 ■ NOVEMBER 1«»3
anni
▼■ "^ r
&
"^.i^iW-""-
''T I On
imMt
Phewee — anoihef issue finally comes lo an
sniJ. There's no resl lor ihe wicked. Ihough
No sooner do we tmisti one episode of
COMMODORE FORCE .Ifiar we're Inundated wilh
sluH tor the nexl There's more Itps 10 corrpile, new
ietlers lo answer and articles by Ifie buchel-loed
No! Ihfll we re complaining — we llinve on the
pressu'B. Unlike Itiose slackers al Nal West (are
we sure aboul tnis — Edl 11 certainly is work work
wor* lor ihe COMMODORE FORCE gang.
Sometimes il seems Irtere's simply nol enrxigh
days In llie month — February being a prime
example, bui Ihal aside you can! really complain
aOoul Ihe way our year Is arranged. January al Ihe
stah, ChrisDnas al Uie end and a big lal summer in
between.
Still, we s'pose you're now flying lo know whal
dolighls await (or our 13th issue — unlm;ky lor you
if you don'Ibuyit. Well, afler ourlop 100C64
m
games last ish. it's now your
lum There were one or two
somewhal controversial entries so,
compiled (rom the mounlains of
supjeys you sent in. we"ll have the
detinitive lop ' 00 according lo yOJ
loi Then, ol course, Ihey'li been
the usual waffle, mote slunning
Reel Action, and a large helping of
oOdness lor good measure.
COMMODORE FORCE #13 hils
Iha shelves on IB November, bul
gel in early — Ibey'lt ba selling
Ilka hoi pyjamas and you
wouldn't want lo miss out, would you'? Ol
course you wouldn'tl Altemaliuely (and lo araiQ
passible flisappomlmenl) turn to page nine and see
how 10 subscribe to your lavounte magazine lor a
whole year II. however, you Oon'l have Ihe readies
Ss/
J' ■Right, Mr nawugsnl, here's Ihe deal. J^ ■ j_ — — . — ^- — —. ^ —^.
Vou pul aside a copy ol the ever-wonder(ul ■■^HftSHj^S^^BB
COMMODORE FORCE each monlli and I won't Mmifn^^S^^tm^Sml
I tell all my IHends to write nasty things about ■.mMg|J^E ■mH5 W ^ 1
I you on popular ahrubs, okay? i ^* ~^^^/r^^
Please reserve my copy of COMMODORE FORCE
Please doliver COMMODORE FORCE to my house
JMynanieli '
Myaddressls '
J Juit in case you didn't know, COMMODORE FORCE Is published by
I Impacl Magaiinei (UK) Ltd, and distributed by COMAG. Thanks.
e-FORCINe.13 HDVIMUR >9«3
10 hand, simply llll in the coupon
on this page and hand illo your IrienOly
newsageni he'll Ihen keep a copy sale and cosy
tor you lo collact at yout leisure.
io*u. Vlu and MuUrcird ^TCLs *V «• ■■ ^^ ^^^r^^^r^^^9 ^F
Aooau, Vlu and MuUrcird
CM
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